This is why I posted “You have to understand Kabal’s advantages”
Kabal’s spin has 1 frame start up, meaning once it starts, you have to hit block the instant it does, or before it does to block it. So if you release block and try to counter with anything, you have 3 frames to hit him, and he has 1 to spin you. His run jab game is therefore incredibly pressuring, and his air fireball change up gets him out of counter rush down. His jump back, kick, air fireball strategy is virtually useless against Reptile because of the fast forceball, so that’s why he almost never used it. Kabal’s throw range is very good, which is why so often he gets throws intead of run jabs when the opponent is not holding back. After the first set, anytime I ran up to him inbetween his then more cautious runjabs (because of the slide) I just held back as I hit HP to start a combo, and I also placed a lot of HPs for him to run into, and scouted for kara jabbing if he went for a spin. There’s a whole lot behind these matches on both sides, Reptile vs Kabal is a great match because even though it’s uphill for Reptile, he has the mechanics to beat him. The only thing I wish I did better in these matches was his juggle combos because there were a lot of times I could have ended a match with 8 HP juggles where I only got 3 or 4, and I attribute that to the sticks being completely different (loose on P1, hard on P2 - not being able to get a consecutive rhythm the whole night except during one of my 16 win streaks against everyone). There is a huge difference between Jwonging and being forced to go on defense the whole match. The only thing I could have done was out-Kabal him, and that wouldn’t have been the way I want to win. Anyways, the rest of the vids that I am actually going to put up will be there Tuesday. By the way Khad, I’m MKIIKungBroken on MKO.