So people who have had the opportunity to play one of the early builds of UMvC3 have stated that people have been dropping their BnB’s because of the universal hit stun deterioration. Characters seem to pop out of things a lot earlier than before. So I was wondering if anyone who might have played a few games at Evo/Comicon or whatever their thoughts about the change? Whether it made the game feel different/better/worse or whatever. I am also wondering what are peoples general opinions on this change in general, do you think it will improve the game, make it worse, or not really that big of a deal?
I don’t know what to really think about it (obviously a big part is not having been able to play it first) but I can see pros and cons of both.
One pro I can think of is that windows will be tighter for things so timing will be much more important making things less autopilot after the initial hit. Like now you wont have 45 minutes after and OTG to continue something.
Another good thing I can think of is that since combos might have to be shorter, more emphasis will revolve arount mixups and resets. However, the way this game scales things a ton of damage is done right away making getting to the 500-600K threshold a piece of cake and anything additional a little tougher. So the most of the damage will still be in tact.
The con I can think of is that things are already pretty simple enough and now they will be even simpler. Not much incentive to go for more damage after a certain point and now their really wont be if your chances of dropping a combo for an additional 80K is much greater.
Thoughts and opinions from others?
**EDIT: **Anybody know how to change thread titles? I noticed that it says “hit sun” and not “hit stun” lol