The Best setup in my opinion:
Wolverine’s dive kick coupled with Wesker’s samurai edge is just so potent. You should look at unblockable setups like Makoto’s command grab: use it often and you WILL get killed, use it smartly and it will benefit you.
The best times to use it:
Against Sentinel or Nemesis because of their size. But don’t think it only works on them, it’s viable against the WHOLE cast.
After a fatal claw combo. Ie, when the opponent is tech rolling as they’ll wake up into it. Call the gun as they stand and then dive kick.
Other Setups with Wolverine:
Akuma Demon Flip.
This has a slower start up compared to Wesker’s gun. But this allows for better space control and great punishing situations, as your opponent has to do something against Akuma’s dive kick.
Example: call the assist, wait for your opponent to chicken block (blocking high to avoid the setup) then perform a berserker slash, they HAVE to guess, and if they guess wrong the slash will hit and the demon flip will cause a ground bounce. BFF, huh? Or just jump up with them and air throw.
If they don’t chicken block and turtle:
Dive kick when the demon flip hits, as it counts as an overhead.
If they standing or neutral guard:
Low attack. Eg, crouching L.
After one character has died:
Berserker slash whatever way you wish, but make sure the demon flip is active.
C Viper Burn Kick:
The burn kick is just cruel with an instant dive kick. To perform the instant dive kick:
note the instant dive kick will work with any of the setups listed here.
Super jump and immediately press down and H, if performed currently, you’ll see the super jump wind but you won’t super jump obviously, LOL. SF4 Viper or Makoto players will find this easy.
Ideally you want the burn kick to hit them first and then dive kick, if performed correctly, you’ll still be able to combo after they have both hit. If not, work on your timing.
And of course the berserker slash, call assist on incoming characters still works well here.
Fun Stuff With Chris:
On an incoming character lay his H grenade multiple times, call any of the assists listed above and then enjoy a free combo! This is best used against advancing guard spammers.
Any low hitting assist coupled with a high attack will create an unblockable situation, think Combofiend when using She Hulk’s assist with Spencer’s zip line.
I do believe that there’s only three high hitting assists, being Akuma’s demon flip, Viper’s burn kick and Nova’s centurion rush. But there are characters with low hitting assists such as Wesker, Felicia, Deadpool and She Hulk. So feel free to build your team with any one of those said characters. Ever had that moment where your opponent was blocking everything? Perhaps this will give you a new away to approach your opponent and it’s a great surprise attack.
Dirty Tricks With Dante:
It’s that same incoming character mixup again. Do the acid rain, call Viper’s assist, teleport and let the magic begin, literally.
Twisted Jago’s Unblockable:
Trish round harvest, raw tag into Dante, call Wesker’s gun and then hammer with Dante as the gun hits. I think you can advance guard this.
(You can substitute Dante for Akuma and do his demon flip whilst calling a low assist.)
Trish Space Control With A Twist:
If you have your opponent in the corner lay both traps, call Viper’s or Akuma’s assist and then dive kick. It works the same as the Wolverine setup. Watch out that your trap doesn’t reset your opponent.
For my fellow Viper Players:
Do LMH (when pressing H call the Akuma assist.) Thunder Knuckle, cancel it on hit and then feel free to pressure or hit your opponent as they’ll probably be blocking.
That same tactic can be applied with X-23’s Mirage Feint Cancel. (MFC.) Once again do LMH, hit the high/low assist button when pressing H, MFC and continue to pressure.
Same as X-23’s and Viper’s.
LMH >H, when you hit H hit the high/low assist, when you press forward and H input a teleport and get a free combo.
Tri Dash Characters:
This applies to all of them, even Thor.
Tri dash high, call the high/low assist and then press S or H (?)
The Shoto Brothers:
Ryu air tatsu, call the low assist and then keep on comboing. Chris G uses this with Ryu and Wesker. It obviously works with Akuma too.