Undamned's USB Decoders (USB to JAMMA, etc.)!


#195

I’m still watching this thread, hope i’m on the list.


#196

Do you think that it would be interesting to combine it with the CronusMax ? You could get flexible button assignment and rapid fire, without rewiring the output of the device.


#197

I already have flexible button assignment without rewiring! But if you want rapid fire, sure :slight_smile:
-ud


#198

Don’t most retail sticks come with Rapid fire/ Turbo now any ways?

Also rule of thumb, avoid chaining adapters as you sometimes multiply what input lag a adapter would have.


#199

Nice to hear !

Yes you’re right :slight_smile:


#200

if anyone was wondering you can use the pelican ps2 to ps3 controller adapter to connect a ps2 controller to the usb decoder. works just fine


#201

Popped two of these into my Supergun360 (The “Check out my Supergun!” thread). Now both front-panel USB ports on the classic X360 casing are usable for my arcade boards.
It’s SO MUCH more convenient than having a project-boxed FGW Converter hanging from the front. :smiley:

Can’t wait to come up with more uses for these things.


#202

You could also probably wire up the alt. LED signals from the decoders to 2 of the X360 ring LEDs, since those are also bi-color red/green :smiley:
-ud


#203

I hate you. Now I have to open the damn thing up YET AGAIN because of your amazing work. :slight_smile:

You da man!


#204

Just finished making some panel top USB/LED extensions for the cabs being used @ X-Mania USA and Tournament of Legends II. I started with some of these Logitec USB extensions (got them here: www.ebay.com/itm/151171054018):

I drilled a hole for the bi-color LED, made the cable entry larger, put on some cable sleeving to keep the LED wires and USB cable together (and look nice), and glued things in place:

They can be foam taped to the control panel without the need for drilling holes in the cab body. @Bernie‌ is routing the cables through the coin return slot:

-ud


#205

Where are the instructions for button mapping? :smiley:

Also, If I understand correctly, buttons 1-4 on the converter map out to X/Y/RT/A on the 360 pad, right?


#206
  1. undamned sent them to me

  2. That’s correct. Although, they’re actually labeled as P1/P2/P3/K1/K2/K3, which, like you said, map to X/Y/RT/A/B/RB respectively by default on the 360 controller (and whatever the corresponding button on Sony controllers are).


#207

Oops! Forgot to e-mail you a manual after your order! Sent!
-ud


#208

Been following this for a little bit, just wanted to put down my interest for one or two of the coming 8+3 version boards. This is amazing work undamned!


#209

Ok i have a question which may just prove my noobness. I want to use the panel mount usb cable though mine is missing the shield pin. So 4 pins not 5. Will this cause issues or will i need a 5 pin?

Thanks


#210

That’s a great question, actually. Shield is optional. It can help protect signal integrity in electrically “noisy” environments, but in most applications, it would not likely be necessary. It’s one of those “if you got it, use it” situations.
-ud


#211

Thanks for reply. One less part to buy.


#212

Small Update: Even though DB15 (what @d3v, I said it) version will obviously only support 6 action buttons (3 punch/3 kick) + Start & Select/Back on the DB15 connector, I will be making 8 action button + Home button signals available via solder points on the PCB itself for you hacker folk. Those extra 3 signals will not be 5V tolerant, only ~3V, but will be perfect for non-arcade applications where you are joining this thing with other ~3V boards.

I was pleasantly shocked after recently realizing that I had room on the PCB for those extra pads :slight_smile: At this point, unless I move to the next smaller part sizes (QFN on the processor, 0204 resistors/caps, etc.) or get rid of the part labels, this thing is pretty maxed out!
-ud


#213

Earlier someone said that these would work perfectly, but they are a little out of my price range: https://www.sparkfun.com/products/8601
I’m not exactly a pro with mounting PCB’s, I get the idea (plastic or metal standoffs? Sandpaper and glue or drill holes in the case?) so I was going to make it as simple as possible, by placing 2 UD USB Converters in individual project boxes, and then a project box for the video converter, and then the arcade power supply would remain in it’s housing.
Do USB extensions (so that I wouldn’t have to line up and mount the PCB perfectly) incur any additional input lag?
I think I’ll just go to Radio Shack and see what little boxes they have. The most I’ve ever done was build a PC and installed a motherboard throughout my life, but otherwise I’m a little new to this.


#214

Why would they? It’s just wiring. Input lag only happens when the signals are processed in some way or form.
Unless you’re going past the recommended maximum 15’ length in USB wiring.