ok, I’ve been holding this setup back for a verrry long time for my own sake…but after reading that “spiral/BH/doom/IM don’t give up thread,” I decided to post/share this. apologies, if this setup has already been found before, but I see lots of IM vids of lots of IM players…and it seems like they dont know about this setup.
[unfly mode only] (any air combo ending in up+hp) followed by unlfy mode, up+hp, deactivate, <slight pause>, up+hp, dash FORWARD, up+hp, ----repeat until your low to the ground, deactive flymode, up+hp…normal INF
up+HPs gives enemies quite a long hit-stun, giving you enough time to float down with the enemy to keep the combo going. forward-ADs keeps IM in position to reset and repeat unlfy mode. you can actually get this to work anywhere on the screen, including the very top.
there are exceptions. you only get 3 tries? (forgot how many) to bring the opponent low enough to start IM’s normal inf. the other is, sometimes it can be difficult to keep the combo going while floating down with the opponent (after the pauses, ADs, and up+HPs). add LP’s when you need to keep up. example, after the AD, after unlfy mode. against sent, add LKs if he’s falling to fast. you can also use AD down/fwd instead of forward.
so there it is, an unfly mode setup to IM’s normal inf. i consider it a better option then what’s going around these days, because you can connect a proton cannon…just a lil something to add to IM’s “1-hit kill” reputation.
ps. i’ve also noticed these days, the IM forums are filled with “combo threads, troubles with inf, and setups.” my suggestion, dont waste time trying to comeup with flashy and crazy combos…we already know IM is 1 hit kill. theres about a million setups to hit the inf, and if your having trouble with his inf, just read and practice. there’s an IM thread dedicated to all this. Cerebal A’s IM thread.
instead, try to concentrate on how to actually LAND these hits. how to beat storm/sent/mag/cable teams. how to avoid/punish hail attempts. how to punish mouth lasers and avoid stomps. how to distance IM from rushdown. how to avoid bullets, grenades, and AHVB. how to keep a match in IM’s favor, with chipping and zoning with smartbombs/unibeams/your own assists.