I need someone to test this out as I’m getting the same results over and over again, but my execution isn’t the best… So far tested this against ken and chun works on 3 framers and 4 framers WORKS ON BACK TECH AND NEUTRAL TECH:
Cr.hp xx h fireball>h tackle>dash>wiff cr.lk then immediate fmp.
Covers chuns 3 frame cr.lp on both back rise and quickrise. On CH combos into st.mp (only on backrise) and there is enough time to get a charge to confirm into h tackle again (but the frame advantage changes here so it isn’t loopable)
Besides that nice bit of tech, the REAL tech here is that if timed right, since fmp has 4 active frames it can cover both normal and quickrise…
Note that it doesn’t actually hit meaty versus quickrise. The thing is that you only need to cover the 3rd frame after quickrise, since that is the frame the opponents fastest move becomes active.
From there with just a 3 active frame move, if the move has enough range it con cover both rises:
Move hits on opponents 3rd wakeup frame covering the jab on the quickrise.
But if the opponent backrise they will be 5 frames slower.
Now the move that was active on the 3rd frame of quickrise is also active on the 4th frame and also active on the 5th frame… So only 3 actives are needed to cover both rises… But uriens fmp has FOUR ACTIVES.
And it gets even better if that isn’t good enough for you:
Because uriens fmp is 7 frame startup and hits somewhere around the opponents 3rd frame of quickrise…
That means that if you do a throw instead… It hits on the 1st frame of quickrise… Yeah that’s right. This setup also throws quickrise (doesn’t throw backrise though so be careful)
So that’s a pretty powerful oki setup.
If the opponent insists on back rising then urien is at +frames on blocked fmp after a backrise.
Someone pls test this for me to see if my numbers are correct as it works perfectly in training mode.