I never play any Makotos, but here’s some data I collected in training mode a while back. Hopefully some of it may be of help to you:
Makoto’s Dash Punch
Unfortunately, a properly ranged dash punch cannot be punished with c.hp or throw when blocked. You can drum hpmk quickly as both are fast and far reaching enough to punish on block. If u hit hp too early u have a second chance to hit with mk.
When hit by a dash punch you’re forced to guess; either try to escape from being grabbed or guard against an attack. If you decide to guard, it’s a good strategy to block low then high. This will keep you safe against dash punch, c.lkxlp dash punch, and c.lkxEX Chop. If you try to escape from an anticipated karakusa, you can neurtal jump and punish it’s whiff with j.hk, s.mp (surprisingly s.mp does more damage than c.mk).
Interesting notes: If timed properly by the Makoto player, Urien cannot jump away from c.lkxlp dash punch. So the dash punch and the c.lkxlp dash punch serve the same purpose of preventing you from escaping, and at the same time make it difficult to guess parry since one attack is high and the other is low. What I discovered is that it’s actually possible to parry a dash punch on the way up of a neutral jump. It very, very hard in my opinion, but it is possible. So, whenever you do decide to jump away, you might as well option parry (right as you leave the ground). You may get lucky and hit the tight timing or maybe the Makoto player will be a little late with the dash punch. It’s a free roll, so you might as well use it.
Makoto Getting In:
I also have data on Makoto vs Urien matches of a bunch of Japanese Makoto players as well as TSC from Australia. My data shows that by far, the most common way for her to get in is via dash in throw (normal throw, not karakusa). So be weary of that range I guess (if u can help it hehe). Being stuck in Makoto’s maximum c.hp range seems to presents a lot of difficulty for Urien. Here she can c.hp, or dash punch, or dash in throw/whatever. Seems like a really bad spot to be in.
Hope that was sort of helpful. :tup: Hang in there, I know it’s a rough match. I played a pretty good Makoto regularly for 2-3 weeks and it always felt to me like she gets one free round in every match. I saw a lot of 100% stun. :sad: