Little something I think is interesting. I in no way created this, I saw this performed by RX on his wanted series in which he sued it on the twins. I just experimented and found out what would happen if certain conditions were met and how useful this setup would be. Reset Yun/Yang with st.Strong after a tackle combo in the corner(apart from ex tackle,tackle,tackle). After reset, throw out jab aegis, and these are your options:
- Dash up neutral throw>>> If your throw is successful, keep bashing all the buttons and the stick. Make sure to charge back during the throw.Eventually, your opponent will fall from Urien’s grasp and fall into the aegis, bouncing off it. This bit is kinda tricky: As soon as Yun/Yang crosses over Urien’s head, press toward+short.
This will result in a short tackle and cause Yun/Yang to fly back into the Aegis. Then dash up, strong sphere, tackle,tackle, continue.
If you timed it wrong,the tackle will still hit but will not cause Yun/Yang to fly into the corner. You will tackle them in the other direction. You can link this to another Aegis for a midscreen UB, assuming you have the meter. This is what is really cool about this setup
- Dash up neutral throw>>> If connects, do step 1. If teched, Yun/Yang will be thrown into the Aegis while in the tech animation. It does not make any difference if Yun/Yang or Urien techs the throw, as long as a throw is teched. Try your best to charge back as soon as you see the throw tech, and then tackle.
If Urien goes for a throw, and Yun/Yang tech,this leaves him with less time than if Yun/Yang throw and Urien techs. SO, your best bet is to charge for a tackle, cause in each scenario, you can just about get a tackle off, and then if you have meter continue from there. If Yun/Yang throws and Urien techs, you get much more time, but its ultimately safe just to charge and go for a tackle, as this is a universal option regardless of the outcome.
- If you see your opponent crouching or attempting to move/attack/jump, try and pressure them into the Aegis. There is very little space for your opponent to move. A jump attempt will cause them to hit the Aegis and bounce back. Any attack will cause them to come into contact with the Aegis, and hurt them. If you see a crouching opponent try UOH or toward+Fierce to knock them in it.
Option 3 is not as practical/useful as the other 2, but its always nice to have it up your sleeve.
Options 1 and 2 are guaranteed a throw/throw tech. Option 3 should only be used if your opponent tried to avoid the throw from getting them. Option 3 is for opponents who know your trying for a throw and will do anything to get away from it. Mix it up and have fun
Vid here(had to re-create and re-upload!)