Uryo's corner j. hp setup

sakura

#1

Hi,
New Sakura player here. I’ve seen Uryo do the following corner setup: EX tatsu, 2x otoshi and make the 3rd whiff, backdash, light tatsu, jump forward hp which seems to cross up, or at least land on the other side. My question: what’s the point of a setup that only does a predictable cross up? Does this actually hit in front but make you land behind? Is there something that makes it ambiguous? Would doing a different move make you land in front or something? The setup seems to scare good players enough to want to focus dash out of it (sac hit), but I don’t get why. Surely any opponent who knows the setup would just simply block it? I must be missing something.

Thanks.


#2

The j.hp will hit in front but it looks like she’s going to cross up so it’s pretty ambiguous.


#3

and if you condition them to block it as a non-crossup, j. mk will cross up with the same setup.


#4

I see, thanks guys. Thread can be closed I guess.


#5

Try this one on large characters such as Sagat, Abel, Balrog, Seth, (T.Hawk & Gief too?):

Ex Tatsu, lk otoshi two hits, jump back HP, dash forward, j. HP crossup. Careful what you continue with because you’re spacing after it hits is pretty far. Maybe CR.fp xx lk tatsu > St.lk ex tatsu/HP srk -or- just CR.fp ex tatsu/HP srk. Either way, I started using that one on big characters, it’s disgusting & I love it.


#6

lol, I spent an afternoon practicing that one, then when I went to try it online I kept fucking it all up… Dashing the wrong way, dashing first instead of jumping back… speaking of which, do you have to do a normal when you jump back? I was just doing empty jump back, dash forward, forward j.HP… seemed to work out okay in the training room. I found that even when I did it right, I couldn’t be sure of which side I’d land on, so I planned on hit confirming with lights so I know which way to spin the stick. I consider that plus because if I can’t tell where I’m gonna land, hopefully my opponent can’t either…

never landed the whole thing correctly in a match though… Also, I don’t remember which character I was trying it on… usually in the training room I’ll pick whichever character it was that gave me trouble the last time I played… not out of any sort of scientific method for working out stuff, just pure vengeance


#7

Yeah, you have to do j.back hp after the otoshi 2x.


#8

You can also do jump back, forward dash and j.hp after the otoshi. IIRC it only works on Sagat + Seth.