Use Your Friends as Weapons - Olimar Talk


#1

I’ve only been playing a couple days so I’m not terribly good yet.

Love some pointers if anyone else is figuring him out. My big problem with him is getting

KO’s. Seems like his down smash is the best KO move, but his up-smash is good too if you can land it. Sometimes Pikmin Chain ko’s at high percentage, but I think you may have to “tipper” it.

The yellow, blue, and red pikmin all seem about equal for smashed and throwing. The purple ones are great for smashes, and good for throwing if you’re also throwing some other pikming (they do knockback, which is nice in the middle of throwing other pikmin) The white ones are awesome for throwing, but icky for smashes.

Discuss!

…seriously.


#2

I don’t know how much this will help you, but from fooling around and what I’ve read/seen, up smash is actually the best smash. It combos pretty well when at low percent, has a good range and has a better knock back than down smash. I’m not sure what the trouble is from, but from what I recall, I don’t remember seeing you use it much when we played. Maybe try to juggle with up air to try to get damage and use up smash to KO.


#3

I tend to throw a lot of the non-purple pikmin at my opponent, if you can get a lot on them the damage can climb to somewhat big levels. then smash em with purple of course. Thats the extent of my Olimar knowledge.


#4

Some good things to know
DoT = Damage over time like in any MMO

Red Blue Yellow Pikmin all do the same DoT at 16% if left unshaken off and what not
White Pikmin does 48% if not shaken off.
Purple Pikmin only hits for 6% but it has a ton of knockback

Blue and white pikmin get throw the farthest, because olimar uses his pikmin for nearly all his attacks this includes his normal throws, so your throw has much more range when using a blue or white pikmin.

dAir is a spike, without the long windup like most characters have. It’s ridiculous how fast it comes out and its way easy to hit somebody with.

FSmash is really useful for edgeguarding, if someone is hanging on ledge just start charging from a safe distance Fsmash if they get up release it, if they stay on ledge waiting for you to attack your pikmin when it is falling down off the ledge still is active and will hit them.

His tilts and up air are his only non pikmin requiring attacks, so using these does not change your order of pikmin.

His down b whistle has some invincibility on it, so you can use it to blow through big moves like DK’s punch if you hit it at the right time and punish him for it. Only recommended on big obvious attacks.

His tether up+b while being extremely easy to hog him, it is also really easy to edge hog with it jump off the edge and fast fall up b and you ll be pretty much safe in anybody attempt to get back on the stage so unless they make it clean they dont stand a chance. Also if you’re going to get edge hogged whistle spam while you re floating back towards stage until you get a purple or blue pikmin. Throw it at your opponent they’ll either get hit off the edge or forced to go back up so you can come back safely. If you don’t have blue or purple though you re screwed.

I’ll write more when I think of it. Btw throw pikmin liberally! Olimar can repick all his pikmin in an instance. The sacrafice for picking more compared to the amount of frustration your opponent gets from chasing you around while you rack up his Damage is completely in your favor.


#5

It’s only been out a couple days lol


#6

I’ve noticed that when opponents have a bunch of pikmin on them, they get knocked way farther by smash attacks. Am I just dreaming this up?

…seriously.


#7

Ok so a few things of importance.

Up-smash is by far his best KO move.

Interesting quirk - The pikmin grow buds, and then flowers if they’re out for a while without dying. Flower pikmin do more damage and knockback than bud pikmin. Buds do more than leaves.

Down-smash is his fastest smash, and might be his fastest grounded move. I’m not sure abour his AA. I don’t use it much.

Pikmin chain is an awesome anti-air. Great for edgeguarding people who come in high. Does lots of damage and great knockback, and incredible range when you have a lot of pikmin.

Pikmin throw has a lot of lag on the end. Be careful of throwing when someone is moving towards you unless you’ve got some purples.

Dair is an awesome spike.

His best moves for hitting the smashball are nair, uair, and pikmin chain.

His dash attack is deceptively good.

His side and down tilts are only worth anything if you have no pikmin. Otherwise, just smash. (and maybe do AA if you’re%


#8

I disagree with one that about his tilts being worthless unless you don’t have pikmin. His up tilt because he hops in the air jumps over a lot of grounded attacks like when people are running at you, also hits deep short hoppers because it has good priority. You can usually combo another one right afterwards and if they don’t DI away you get a free up smash as well. But yeah the other tilts are really unimpressive

I noticed his up smash is stupidly fast, you can do it repeatedly and just watch him toss up pikmin rapidly. Makes it rather scary to approach olimar.

I don’t got much else for today


#9

Thanks. Edited my post above. I’m gonna try using utilt tomorrow.

…seriously.


#10

quiche kicked my 'dorf’s ass with Olimar. That little bastard just hurls Pikmin around, like it’s nobodies business., And they cancel most projectiles out, AND close ranger specials (Falcon Kick/Wizard’s Foot included).


#11

Ok so a few things of importance.

Up-smash is by far his best KO move.

Interesting quirk - The pikmin grow buds, and then flowers if they’re out for a while without dying. Flower pikmin do more damage and knockback than non-flower pikmin.

Down-smash is his fastest smash, and might be his fastest grounded move. I’m not sure abour his AA. I don’t use it much.

Pikmin chain is an awesome anti-air. Great for edgeguarding people who come in high. Does lots of damage and great knockback, and incredible range when you have a lot of pikmin.

Pikmin throw has a lot of lag on the end. Be careful of throwing when someone is moving towards you unless you’ve got some purples.

Dair is an awesome spike.

His best moves for hitting the smashball are nair, uair, and pikmin chain.

His dash attack is deceptively good.

His tilts are only worth anything if you have no pikmin. Otherwise, just smash. (and maybe do AA if you’re in a tight spot)

That’s all for now. I’m no good at percentages and frame data and stuff like that, so I hope someone else takes an interest and can post that.

…seriously.


#12

I stole this from SmashBoards. It’s really helpful.

PIKMIN ORDER & WHISTLE

Your pikmin will queue up in this order:
red, yellow, blue, white, purple. We’ll call this the hierarchy.
Like colors will queue together if they can* and the first time you whistle in a match, your red pikmin will jump to the front of the line with the rest following in order of the hierarchy. If you whistle again and again the pikmin will cycle through in the order listed above (skipping missing pikmin of course).

Once you start attacking with your pikmin, whether it’s a pikmin toss or even just a smash, they will be out of order (even if they didn’t get mixed up!) so that when you whistle again, the color of the second pikmin in line won’t be the ones called to the front of the line, instead the color called to the front will be whichever color pikmin follows after the last one that was called to the front the last time you whistled (but if that color pikmin is currently unavailable it will skip to the color after). We’ll refer to this as your whistle order. Your whistle order will start at red at the start of the match and will be constant until you whistle again (no matter what you do with you pikmin in the meantime).

So here’s a quick example:
At the start of a match, you pluck your pikmin and let’s say you come up with this queue: red, white , blue, purple, red, purple.
Now your whistle order starts at red, so no matter how you mix up those pikmin, the first time you whistle, your queue should* look like this:
red, red, blue, white, purple, purple.

After this whistle your whistle order would normally go to yellow since that’s next in the pikmin hierarchy, but you don’t currently have any, so instead your whistle order would jump to blue and your blue pikmin would go in front:
blue, white, purple, purple, red, red (notice how the hierarchy wraps around).

Now, again, you can do whatever you want with these pikmin to mix them up, but the next time you whistle if you have a white pikmin (even if your old one died and you plucked a new one) your whistle order will jump to white since it comes after blue in the hierarchy.

Why is this important?
The best answer right off the top of my head is recovery. If you set your whistle order to white** and leave it there (by not whistling again), if there are any purple pikmin in your queue (or near enough to respond to the whistle) they will jump to the front and you will be able to use it to knock off anyone that is edge hogging you. You will then be able to use your tether to recover.

You don’t have to leave your whistle order at a certain color though. You may want to use your whistle armor, but in this case you can simply figure how many times you will need to whistle to get your whistle order back to purple. You can whistle much faster in the air, so hopefully you will have enough time to whistle the appropriate number of times to get a purple pikmin in front to toss at the edge hogger. However, the fewer whistles you have to do to get your purple pikmin up front, the safer you’ll be.

Addendum
It’s important to note that if your whistle order is at yellow, but your yellow pikmin don’t jump to the front for some reason*, and blue jumps to the front of the line instead, your whistle order does not change to blue. Meaning the next time you whistle, blue pikmin will jump to the front of the line again.

The quick and easy version:
Just remember which color went to the front of the line the last time you whistled, and the color following that in the hierarchy will be the first in line the next time you whistle. It’s that easy. :slight_smile:

** = pikmin can get hung up doing other things and occassionally won’t line up properly.

** = It need not necessarily be white, but whatever color in the hierarchy comes before purple excluding the color of pikmin you don’t have, so if you only had yellow, blue and purple pikmin in your queue, setting your whistle order to blue would ensure that you would get purple pikmin the next time you whistled (unless you pulled a white pikmin in the meantime, in which case you would have to whistle twice).*

…seriously.


#13

Being above Olimar is a bad place to be. His Up-smash, Uair, and Up+B are all really nasty to people waiting above you. try to stay underneath your opponents.

…seriously.


#14

Until we get some serious players here, I’m gonna hafta keep stealing from smashboards.

…seriously.


#15

Part 2:

…seriously.


#16

Damn, so much info. Good stuff :tup:


#17

I’ve been playing a lot more Olimar and getting a lot better. His shield grab is the stuff of legends. Hint: his throw distance is different depending on which color pikmin he grabs with. Purple has a wicked KOing up-throw, and blues have a crazy fast/far forward/back throw. Try and watch which color you grabbed with!

Now it’s someone else’s turn to provide info!

…seriously.


#18

All right, I think it’s time that we posted in some of Olimar’s matchups. C/P’d from tier thread:


#19

Bad Matchups?

Does Olimar really have any bad matchups? Cause I’m not finding any so far, but it may just be because of the level of competition in our area. His mind games can be pretty ridiculous compared to most other fighters.

Chippy


#20

MK and Wolf have Olimar as a free lunch. MK can spam all he likes, and Wolf pretty much beats all of Olimar’s advantages. Also, Yoshi is pretty bad for Oli; his SideB out priorities just about everything Olimar has, and really the only advantage Olimar has over Yoshi is his grab game.