USF2 Changelog and Wiki


BPs are definitely easier to get than PP, that’s for sure. I hope the PP/BP system doesn’t encourage people to stop experimenting with more characters. And if you’re tier whoring, Balrog, Chun Li, Ryu and Violent Ken sound like a pretty good lineup.


Not sure if the following info useful but I’ve been testing how the new input leniency system works and to my shock it’s exactly like SF4 you can DP while crouching (DF,D,DF) you can SPD with only 4 directional inputs (F,B,D,U :o ) !


That SPD motion works in ST (which is also the optimal way to do it). One of the main things making old school SPD hard for noobs/pad warriors is the fact that diagonal inputs don’t count at all and skipping one of the 4 main directions (like going from DF to DB without going to D for at least one frame) renders your entire motion useless.

AFAIK the only diagonal inputs that work for SPD in this game are UF and UB after HCF/HCB. Otherwise, diagonal inputs pretty much don’t do anything.


Your right I just confirmed it in ST works like this F,D,B,U+P (Foward,Down,Back,Up+Punch) or the opposite but in USF2 it also works but you can start from Forward to Back and then go down and up + punch which I believe is just a result of the new leniency.


Coincidentally watched a Zangief vs Guile 10k money match with Itazan and Daigo. Crazy stuff.


On that note Branch’s 20000BP+ Chun Li was running away from my 1000BP Akuma in Ranked yesterday. :expressionless: It’s a shame, really. We both still have so much to learn.


Off topic: this game support/has a replay saving system?


Yes it does! For ranked/non-ranked netplay anyway. Forgot if you can record local matches.


lol, Branch Chun a scrub?


Will you guys add me? FC: SW-5274-7158-2805.


Added, though I’ll admit I stopped playing this game after it devolved to

  1. Playing matches against Violent Ken
  2. Players leaving matches if I picked Violent Ken

Broken character be broken, yo.


The “#1” Chun Li, named “branch,” is a real pussy. I usually run Violent Ken to see who the opponent mains, and if it isn’t a shoto (except Ryu maybe) I’ll generally switch to Chun next. I knew if Branch had a struggle against me he would run so I threw the Chun vs V.Ken double perfect to keep him interested in free points. As expected, I manipulated him flawlessly, I never saw someone click rematch so fast. I chose Chun next. After a struggle he ran away immediately, as expected. That stupid, predictable coward isn’t even too great, although he is admittedly pretty decent, but just not great. If he’d run 1st to 10 I am fairly certain I’d win, but you can’t even get the full 3 matches in with that scrub.

My name is now “branchPUSS” for the foreseeable future.


Lol yeah, don’t forget the tons of Akumas and Evil Ryu stragglers. It’s like Shoto Fighter now, more than ever.


I dont know how Nintendo handles this these days, but you still cant message other players?


I bet you’re getting a lot of Akumas and Evil Ryus because they think they’re counterpicking your Chun Li. Evil Ryu is a low tier character in USF2 but he’s great vs. Chun Li.


How is a character with E.Ryus options, low tier?


Same guy doesn’t think Akuma is top tier…Not sure how a player w/ juggle dizzy to TOD combos can be considered low tier.




Nope, they’re still stuck in the 90’s in terms of online. Well, except they’re charging for it soon so they’re pretty modern in that sense…

Well, they usually kick my ass so I believe they’re right lol. I managed to sneak into the top 10 rankings for U.S Chun Li despite that though.

Ryu himself isn’t low tier imo, and Evil Ryu seems to basically be a better version of him but with less health.


Is it just me or is something off with reversals in this game compared to HDR? I can usually srk through meaty fireballs on wakeup in HDR but it never seems to work in USF2.