USF4 - Final Changelog for Arcade Release


#1

http://usf4.nesica.net/sozai/20140410_battle_balance.zip

it’s in Japanese. translations would be more than welcome! :smiley:


Gouken SF4 Ultra Updates
#2

I’ll start with the first page, editing this post as I go!

Edit: First page is done. Translating is quick, but inputting the text took longer than expected. I have an important job interview tomorrow morning, so I’ll have to call it a night now. If the log is untranslated by tomorrow evening Japanese time I’ll continue the translation.

Edit: On second thought, I will be cross-referring to this (http://www.capcom-unity.com/combofiend/blog/2014/01/30/ultra-street-fighter-4-change-list) list. Will speed up things a ton
Additional changes below, no notes implies no changes to the linked list. I sadly do not have time to format properly tonight, so feel free to use the information in the OP.

Ryu:

[details=Spoiler]
EX Shoryu:
FADC cancel on first hit now allows all attacks except for grabs to hit[/details]

Ken:

[details=Spoiler]c.mk:
Recovery [16F] -> [13F], recovery on hit [-1F] -> [+2F], recovery on block [-4F] -> [-1F]

c.hk:
Recovery [21F] -> [19F]

hp Shoryu:
Damage increased [704030] -> [705030]

hk Tatsu:
Startup from [7F] -> [6F]

air Tatsu (non-EX):
Changed trajectory when used while rising [/details]

Chun Li:

[details=Spoiler]Rear Spin Kick:
Active frames from [4F] -> [3F]
Recovery from [15F] -> [16F][/details]

E. Honda:

[details=Spoiler]Far hk:
Recovery on hit [-3F] -> [-2F]
Hurtbox slightly increased at the front edge of the move

Ultimate Killer Head Ram:
[10F] startup, but says reduced from 11 instead of increased from 8F[/details]

Blanka:

Spoiler

No changes

Zangief:

[details=Spoiler]Total changes to banishing flat:
lp: Startup -3F, 2F faster recovery on hit, 1F slower recovery on block
mp, hp: Startup -2F, 2F faster recovery on block

Redundancy! Or misprint. Says lp, mp, hp banishing flat but I would assume EX from the context
EX: Startup -2F, 1F faster recovery on hit, 2F faster recovery on block[/details]

Guile:

[details=Spoiler]Sonic hurricane:
When hitting someone airborne, all hits will now connect[/details]

Dhalsim:

Spoiler

OLD: Yoga Catastrophe: Not possible to perform if a Yoga fire is on screen is not listed. Rejoice.

Boxer:

[details=Spoiler]Turn punch:
Levels 2-4 are now separated by approximately 2 seconds of charge

Level 1: [-2F] -> [0F] on block
Level 2: [-5F] -> [-1F] on block, [-1F] -> [+1F] on hit
Level 3: [-8F] -> [-2F] on block, [-4F] -> [-1F] on hit
Level 4: [-12F] -> [-4F] on block, [-8F] -> [-2F] on hit[/details]

Claw:

[details=Spoiler]Rolling Crystal Flash:
lp, hp, EX: After FADC on block + forward dash the recovery is changed from [0F] -> [+5F]
mp: After FADC on block + forward dash the recovery is changed from [0F] -> [+3F]

Super clarification - Gauge is now consumed when claw starts the super, not when he hits the wall[/details]


#3

Where did you find this? Are you sure this is new? It looks an awful lot like the older change log

EDIT: All right I’ll shut up


#4

pls translate for akuma


#5

Follow this link…


#6

It seems that they will do the job faster than me anyway :3
I’ll give you the Akuma one real quick before bed:

close mk: Forces stand on hit, startup from 5F -> 4F, increased hitbox downwards
crouching hk: Can cancel to shin shungokusatsu (super?)** EDIT**: Ah sorry, you’re right. Now not possible.
All jump back air hadous: +2F recovery
EX demon flip: can cancel to EX air hadou
mk shoryu: second hit non-cancellable now
hp shoryu: second, third hit non-cancellable now. Invulnerability frames from 6F -> 5F
lp, mp, hp shoryu FADC dash is now at -5F recovery


#7

crHK they removed the cancel to super.

From the sounds of it there was no new changes since the -5F DP FADC change announcement.


#8

Most are completely without changes, yeah. Yang also completely untouched btw.


#9

Waiting for Eventhubs to put Juri up. I’m half expecting her buffs to get destroyed.


#10

Juri is unchanged from the old list.


#11

Score!


#12

Looking at the main page list, I look forward to adjusting to these strange and horrific new Cammy changes!

Cannon Strike out of Hooligan whaaaaaat the hell is this.


#13

Seth’s yoga sniper has been removed in japan beta arcades.
https://www.youtube.com/watch?v=IPfJb1MMmuU
Look at 1:42 of video.
Rejoice! I’m a Seth player and I hate that move.


#14

and it seems that his teleport has improved or I could be just seeing things… Anyone else agrees?


#15

Didn’t they remove Yoga Sniper like 2 change builds ago?


#16

Mr. Pavy alt account


#17

He had it until the final list

http://www.youtube.com/watch?v=XRav-o2j5lY

But somebody at Capcom really hates him


#18

He didn’t have it in the Beta Change list though.


#19

He lost it a while ago. Even though it was worse than Super’s j.HP, I guess they didn’t want to scare Hugo players anymore than they already have.

Teleport always looks faster in recordings, doubt they would sneak a buff like that.