I started to play fightning games “seriously” some months ago and managed to reach a decent level on SFxT (10’000 BP) and on TTT2 (Destroyer). I know those are online achievements and are not truly representative of skill but there is no fightning game community in my country. When USF4 came out, I decided to start playing the SF4 serie again and mained Cody. However, I’ve never been so frustrated by playing a video game. Among all the fightning games I’ve played, this game felt the most infuriating for a certain number of reasons:
The amount of situations where luck is involved is unreal. For example, I block a Ryu’s HK Tatsu standing. At the end of it, he can either throw or DP FADC. If he throws, I can tech or backdash. However, I don’t think it’s possible to whiff punish his missed throw attempt after a backdash with Cody. If he DPs, my only option is to block, as Cody’y backdash is not good enough to make it whiff. A simple risk quantification shows that Ryu loses nothing by doing this. Another example is Adon’s Jaguar’s tooth followed by a throw or a DP. In SFxT, both alpha counters and the possibility of rolling help immensely.
This game feels very unbalanced. I know I shouldn’t care too much about balance at my level and focus on my own mistakes, but I really feel weak in USF4. My characters is Cody and winning against Chun-Li, Ibuki, Guile, C.Viper. T. Hawk etc. seems extremely hard. As soon as I’m knocked down, my chances of wining decrease significantly as my wake-up options are heavily unsafe and require meter. I feel that the tiers in SFxT and TTT2 are much more condensed than in SF4.
Reversals seem very strong. I know they are very unsafe and I always try to maximize my damage when I make them whiff one, but I feel that the simple fact of having a DP is enough to win games. For example, against Ryu, I always start my first string by cr.LP, cr.LP and block to see if they mash DP. However, this often seems counterproductive as I lose momentum if they don’t DP. Also, sometimes, people never learn and even when I punish 2 DP, they get me with the third one and kill me with FADC ultra. If I play very safe and never leave gaps in my strings, all my offense is smashed into smithereens because my best tools (st.HP into cr.HP, cr.LP into cr.HP, etc.) are gone.
The characters intrinsic properties outshadow general fundamentals. In TTT2, characters are very different, but they basically have kicks and punches. In SF4, every character have special moves that make the match-up against them completeley unorthodox (e.g. El Fuerte, Dhalsim, Blanka, etc.).
I don’t like to complain and I know that everything I wrote here is probably false, but this is the first time I feel “cheated” when I lose in a fightning game. In TTT2, I know that I could’ve ducked that EWGF, block that perfecty seeable Snake Edge, etc. In this game, I feel that I will be forced to play a top tier character, which is a shame because I’ve always been a loyalist I would be very thankful if someone could tell me why I’m wrong and how I can overpass this paradigm.