Known changes so far:
Standing MK does 2 hits, 200 stun
Standing MP start-up reduced from 10F to 9F, -1 on hit and block
Standing HP damage increased from 75 to 80, +1 on hit
Standing MK Damage 4030, stun 100100
B+LK damage increased from 30 to 40
B+MK slightly less pushback on hit and block
B+HK damage increased from 90 to 100
LK Yoga Blast has slightly reduced hurtbox
MK Yoga Blast start-up reduced from 15F to 14F
EX Yoga Blast damage increased from 9050 to 9060, hitbox slightly expanded forward
EX Yoga Flame damage increased from 5070 to 7070, hitbox slightly expanded forward
EX Yoga Blast now causes soft knockdown instead of hard
UC2 (Yoga Shangri-La) throw range slightly increased
I like the changes, but thy don’t address one of his biggest problems which are divekicks. I feel he needs a surefire way to deal with low angled divekicks that deals good damage to deter an opponent from just doing it until it works. I would like for an increased startup on EX Yoga Flame to 5F. I know that sounds crazy and it opens up combos for short and jab attacks, but I think this will really help out against divekick characters. The hitbox of the flame should also be stretched backwards towards Sim’s hurtbox as well so that it will trade like EX Blast. The damage should be changed to 70*30 because of the frame buff.
I always thought hardKD on Yoga Blast was kinda unfair against characters that had a really hard time getting in on Sim in the first place, but it really helped out against his bad MU’s. I say keep the softKD, but make it so that when a character gets hit with Yoga Blast, it’ll knock them high into the air the same way that lariat or a DP would, on trade and on the second hit. This gives him time to reset the situation, but not as much time as a hardKD.
D.mp startup changed to 10F. D.hp startup changed to 12F and hitbox expanded upwards to middle of top arm. D.lp startup changed to 8F. B.lp overhead startup changed to 10F and +2 on hit making super easier and EX Flame possible. St.lk hitbox extended to middle of the foot. Both Mk and Hk slides startups changed to Lk slide startup. Lk slide special cancellable from all ranges. Increased speed of drills and mummy with enlarged hitboxes. They should be unpunishable on block if they hit below the waist on an average size character. Any higher and punishable.
-EX Flame startup changed to 5F; damage changed to 70*30; hitbox of flame enlarged backwards towards Sim.
-EX Blast causes opponents to be launched high into the air like lariat/dp; softKD
-D.mp startup changed to 10F
-D.hp startup changed to 12F; hitbox expanded to middle of top arm.
-D.lp startup changed to 8F
-B.lp overhead startup changed to 10F and +2 on hit
-St.lk hitbox extended to middle of foot
-Mk and Hk slides startups changed to Lk startup
-Lk slide special cancellable from all ranges
-Increased speed of drills and mummy with enlarged hitboxes
So what do you guys think? Too much? Outrageous? St.lk needs to be special cancellable :).