I was wondering if anyone had any good strategies for making use of this trick.
For those who don’t know:
Supers that don’t cause the opponent to block before or during the flash can be used to make some assists unblockable, even if the other player is holding back the whole time. Just call the assist, then time your super so the flash occurs just before the assist would make the oppponent block (usually right before the assist lands from jumping in off the side of the screen), and if you timed it right you’ve got an unblockable AAA
Any character with a throw super (Zangief, Sim, Akuma) or a transform/powerup super (Wolverine, Sakura, maybe Silver Samurai, Colossus, and Spiral) should be able to make use of this when paired up with a quick-hitting assist (anything as fast or faster than Cyclops AAA).
So far the only thing I use it for is to get Psylocke AAA to hit when I’m using Dahlsim on point.
Does anybody actually manage to use this effectively in matches? It seems like a usefull little trick, and I’d be interested in hearing anyone else’s strats involving it.
Thanks
EDIT: Clarified a bit