Word. Now I don’t have to deal with people saying it’s garbage cuz there’s one stupid little thing about the multi-player they don’t like and thus iT’s a garbage game despite the fact that it’s actually really really fun. I hate that all these FPSs I play are so much fun but i gotta deal with a legion of people saying it’s complete shit cuz there’s one thing about the muli-player they don’t like. I’m so sick of that shit it’s so old uhg.
Looks pretty solid. Sega seems to be on a decent roll lately. Now if only they’d give us VF5:FS on the consoles.
Usually, what “people” don’t like in multiplayer, is getting killed! :bgrin:
In the first time in my life, I’m excited to play a shooting game from just the trailer.
I’m holding my judgment on this till I play it. I hope they drop a demo for it like they did Bayonetta.
Sega Dates Vanquish for October
SEGA Dates Vanquish For October - Xbox 360 News at IGN
You’ll have to wait until October 19 before you can stop that from happening…On Oct. 19 you will…stop that from happening.
Wasn’t expecting it so soon.
I was/didn’t care.
I really hope this game is good.
So maybe there is multi-play after all?
or maybe it’s just shitty IGN wording.
Stop being such a negative-nancy =(
This games looks like a lot of fun, copping it on release date for sure; I loved Bayonetta by the way so my confidence in Platinum Games is in place.
platinum games, dude. this game will not suck.
I agree, fuck the haters
Yea no idea how anyone could think this game will suck, just look at it. It looks incredible.
I don’t think I’m as hype for other release this year as I’m for Vanquish, honestly…unless I’m seriously missing some other major release or something!
(watches a recent vid)
Gasaraki, I am not a negative nancy. I am a debbie downer. Thank you very much!
Anyway, yeah um this vid I watched was tight. The mix of slide-dashing and slow-mo and the general atmosphere of unadulterated chaos got me hyped. Buying.
Nice article that goes a bit more in depth with mechanics and controls in the game. Basically this game is going to rush you from how everything sounds. If you’re not rushing then you’re going to make things harder for yourself. Dunno how I feel about stopping to pick up a grenade and throw it back though especially considering the style of gameplay.
Kamiya answers questions a new gameplay video to.
Hey all, I’m not dead, and more importantly, I have Q&A answers from Mikami-san on Vanquish!
Sooo, before we kick off, there was a delay, maybe you noticed. It was due to some crossed wires and a mix up at E3 where we didn’t get to sit down with Mikami-san. After the show, we got the questions out and I’m happy to present them to everyone here! Questions are noted from the original authors and Mikami-san’s responses are in blue.
Thanks for your patience on this and enjoy the Q&A!
What was the inspiration behind the style and setting of VANQUISH?
We based things on the Japanese animated series, Casshern. As far as the game goes, we really put an emphasis on speed during the gameplay.
How Important will the Melee combat be in the game? and how many melee moves are there?
We haven?t made melee the focal point of combat in the game, but it is an effective technique when you close in on an enemy. The focal point of combat in the game is shooting, so the melee attacks are really just to add to the combat repertoire.
Do you think VANQUISH will be able to successfully compete with other shooters on the market without Multiplayer?
Of course, the lack of multiplayer will probably make things difficult on the sales front, but what we have instead is the speedy exhilaration of Vanquish?s gameplay, along with the content you can really sink your teeth into. I think it will provide more than enough enjoyment for those who buy the game.
What was your inspiration to make this into a third person shooter and not first person?
I wanted people to really feel the action going on during the game, which means that we needed to show the player on the screen.
Will we’ll see any characters from your previous titles making an guest appearance?
Do you think Vanquish represents a sort of attempt at making a very traditionally “western” genre and infusing it with a style that is centric to Japanese video games?
If that is how people take the game, I am totally fine with that.
IR A IP T O IR
Will it be different color swaps for the suit? I want a black one!!
At first, we thought it would be fun to have a black version of the main character included in special edition. During production though, this plan fell by the wayside, but you are right, a black version of Sam would be really cool.
Will the Achievements / Trophies be difficult to obtain?
We aren?t making them insanely difficult, but you are going to have to challenge yourself to earn them.
-What is your favorite aspect of Vanquish?
I really love the boost system in the game, as well as the English voice for our main character, Sam. It is incredibly cool, and I?m hooked on it.
-Is aiming of the guns smooth and precise despite the speed and hectic atmosphere of the game?
We have tuned things so that the guns in the game are easy to aim, and that aiming is smooth.
-How serious is the story going to be?
Basically, it is a serious story, becoming a bit dark at the end.
Shinji Mikami (From the Forums )
-Can Shinji Mikami shed some light on some hidden parts of the game that make it special and different?
The staff decided to screw with me a little bit by hiding some rhinoceros beetles in the game. They did this without me knowing, so definitely be on the lookout for them in the game.
-Will be bosses be solely “Shoot and Dodge” or will there be pseudo puzzle challenges like environmental hazards?
The bosses are a bit old-school, in that there is a distinct process for defeating them, kind of like exposing their weak points and then firing upon them.
Did you go to a gaming art school or a regular university?
I went to a normal university, Doshisha University in Kyoto, Japan. I didn?t really study, but I was somehow able to graduate.
-What was the inspiration for the visual style?
The backgrounds are influenced by a movie called Tristan + Isolde. In the end, the visuals are really the product of the individual tastes of the staff creating them, but I think the graphics in the game are something we can be proud to recommend to people.
Who will be composing the soundtrack for the game?
The soundtrack was mainly composed by our in-house composers; however, ex-Grasshopper Manufacture composer Masafumi Takada was also in on composing some tracks.
-He never seems to stick with one game style for his projects, often doing something very different with each game genre he tackles. I’d like to ask why he chose the third-person shooter genre this time?
It isn?t really a question of why. There was a reason the game had to be a third-person shooter. To create a shooter with strong action elements, I felt the only way to pull things off was with the third person perspective.
-What is the main difference between an Occidental shooter and a Oriental shooter design fundamentals that makes the difference at all
The short answer is Realism. From the graphics, to the worlds, games created in the West tend to want to simulate reality at a very high level. On the other hand, there tends to be a great number of Japanese games going for distinctive styles of expression.
New gameplay trailer
Oh and this thread title needs some humor injected into it.
This game looks similar to the Xbox classic, Gun Valkyrie. So, I’m gonna call the game.
Get it? Because you dash around on the ground and shoot things all stylistically n’ shit and you are constantly moving. Yeah! Genius.
I need to eat breakfast.