Vega defense?

vega

#1

I’m told I am doing ok with my offense on Vega, but my defense needs some work. Specifically when I get knocked down. The match ups that are giving me the most headaches are Ryu and Laura. What should I be doing after getting knocked down and they are right on top of me?


#2

Learn the “jump-tech” - use st.LK to beat out untrue pressure and use V-Reversal wisely.


#3

Laura, good luck. Ryu, block and learn what can be countered.

Whats the “jump-tech” you speak of? Is that the jump air throw whiff?


#4

Yes, exactly.


#5

Yep. Also, depending on what stance Vega’s in, we have some options on wakeup against meaty grabs. In claw stance, you can input a delayed EX ASE on wakeup to either block a meaty or OS against throws/command grabs with EX ASE which is throw invincible. Makes a good argument for mostly staying in claw stance vs grapplers—

https://www.youtube.com/watch?v=Fuc3AvkLqCE&index=4&list=PL3378AC5C6F128D0C

In barehand, you can attempt a jump cancel Grand Izuna Drop to beat a meaty command grab if you wanna be fancy or just do the normal thing and make a read and jump or backdash, though proper meaties will beat either option. There may be some cool tech involving OS’ing jump canceled moves on wakeup but I haven’t really fucked with that; I’m still focusing on getting my neutral solid and trying to avoid knockdown situations.

Jump cancel tech, videos courtesy of Arlieth—

https://www.youtube.com/watch?v=5LxGKTMeEoA&index=3&list=PL3378AC5C6F128D0C