Hi, thanks for the replies and your time on researching this.
But pls test it, I’m not saying that the game cannot desynch for other reasons, a lot of network problems can cause it, but what I’m saying is that the annoying Vega’s desynch glitch is cased by a gameplay move.
Is easy, just go to a tournament (seems to happen more often there than ranked) and do a lot of fake wall dives for some games, you will see the extremely high ocurrence of the desynch, then do the same but avoiding fake wall dive move at all, just don’t do it not even once and you will see zero or almost zero desynch.
A lot of ppl on different boards who has done the test has reported positive, while some don’t, however that last group is usually not affected by Vega desynch at all or is more of a random event for them. For the ppl affected we are talking about of even 90% of chances of glitch on every match.
Just try it please, is easier than thinking or speculate about it without testing and more powerful as a result to say if this is the problem or not.
About the attached claw theory, well I’ve more than 20 years of programming experience but cannot find a reason why something like that could desynch, but neither Damdai or me have the code so we cant be sure about it. However, my point is that I’m not proposing a theory here, I’m proposing a test which is having outstanding and definite results. Worths to try it, is fast.