I’ve been trying to implement Vega’s ub.HP into my game lately. Most of my time, I find myself using it during an opponent’s wakeup. I’m pretty sure I’ve stopped dragon punches with this once or twice as well. Once they get used to it and start blocking high, I c.MP>ST, c.HK, or throw.
What I’m looking for is more situations where Vega’s overhead is a viable option. I’ve read that if someone blocks a jump in HP, you can ub.HP as soon as you land, and you’ll connect because they block low anticipating a block string.
Also, once you connect and you land, what are some good follow ups? Jump back in? Slide? Usually my opponents seem confused if I connect with ub.HP, and once I land I’m at a perfect distance for a slide.
Share your experiences and knowledge with this intriguing move!