Yup. I’m not kidding when I say that rocky is fucking awesome now. I think all my juggle combos are going to be nothing but trying to get 2 rockys… excellent for tagging, and give an awesome leave anyway (free CADC, sick crossup, etc). I used to mess around with cutting coppa into apres sweep for show, but now it’s just rocky rocky rocky lol
Also! Faster s.LP and faster s.MP is a bit retarded too. It’s harder to comfirm off s.MP now because it’s faster, but still having a safe boost is crazy. I think my herp-a-derp blockstring is just going to be picante into s.MP now (s.LP>s.LK>s.MP). I have all the time in the world to confirm, I can link after it if I feel like it, it hits low, it’s a tight blockstring with no gaps, and it’s also safe on block (+/-0 frame advantage). c.LK or far LK into close s.MP are awesome too, but harder to confirm… still crazy good though IMO.
Other stuff… not nearly as important but… I can still combo off AA cracker, it’s just a LOT tighter. As for LP cracker? Seems freakin’ GREAT now. Beats AAs easily (providing they don’t fly over my head and I go underneath them) The lower float also affects other combos too. Picante into cracker>poundcake no longer works because of it. However, cracker>jacker now works on pretty much everyone in the corner! (before I could only get it to work against Hugo). This allows for more damage in certain combos, but like I said before, I’ll be going for rockys instead whenever I can lol