VF5:FS Game Play Discussion Thread | Character Directory


#1

Please use this thread to discuss VF5:FS game play here. I will update the first post with general information. If you wish to discuss a particular character feel free to start a thread for that character as long as one doesn’t already exist.

Character Directory:

Akira: Lan Di must defeat my shoulder ram on CH to stand a chance: THE AKIRA YUKI THREAD

Aoi: http://www.shoryuken.com/forum/index.php?threads/we-talking-that-ying-yang-the-aoi-thread.161739/unread

**Brad: **http://forums.shoryuken.com/t/presenting-the-brad-show-the-official-thread/148422unread

El Blaze: http://www.shoryuken.com/forum/index.php?threads/hot-dogs-hamburgers-the-el-blaze-thread.161778/unread

** Eileen:** Monkey Kung-Fu + Teenage Girls = Eileen thread

Jacky: http://forums.shoryuken.com/t/counter-hit-somersault-needs-buffs-the-jacky-bryant-thread/148438unread

Jean: Im a dude...no really! The Jean thread

Jeffrey: http://www.shoryuken.com/forum/index.php?threads/i-come-from-a-land-down-under-jeffry-mcwild-thread.161756/unread

Kage: Ninjitsu = Kung-fu-sion - A Kage thread

Lau: http://www.shoryuken.com/forum/index.php?threads/master-of-koen-ken-style-lau-chan-thread.161729/unread

Lei Fei: Don't EVER interrupt mah Kung Fu: LEI FEI THREAD

**Lion:**I WANNA SERIOUS FIGHT! - Lion Thread

Pai: Papa was a rolling tiger - A Pai thread

Sarah: http://forums.shoryuken.com/t/better-run-home-to-momma-now-sarah-vf5fs-thread/148426unread

Shun Di: Get your drink on - A Shun Di Thread

Vanessa: http://forums.shoryuken.com/t/on-the-battlefield-youd-be-dead-vanessa-thread/148433unread

Taka: http://www.shoryuken.com/forum/index.php?threads/creating-havoc-the-taka-arashi-thread.161880/unread

Wolf: I'm the best that's ever been -wolf thread-


Character Weight: This is important for certain combos with characters

Super Light Weight: Eileen = El Blaze
Light Weight: Aoi < Sarah = Shun = Pai = Lion = Vanessa
Middle Weight: Lau = Kage = Lei = Brad = Goh
Heavy Middle Weight: Akira = Jacky = Jean
Heavy Weight: Dural < Jeffry = Wolf
Super Heavy Weight: Taka


Stuck? We got answers! VF5 Newbie Help Thread
#2

You should include the character specific threads in the first post. Easy directory for the time being.


#3

Good point will do!


#4

Nobody likes Kage Maru?


#5

I made this for my Brad thread, but I think it’s usable for all of the character threads for anyone who wants to describe moves.

Move Property Explanation

Spoiler

Move Command: how to perform the move

Attack Level: where it hits the opponent. The properties are Low, Mid, High, EX-Low, EX-Mid, EX-High.

[spoiler=“Levels”]
[LIST]
[]Low beats high blocks
[
]Mid beats low blocks
[]High can be blocked while standing, and will not hit crouching opponents
[
]EX-Low can be blocked while standing. :d:P is EX-Low
[]EX-Mid can be blocked low. Forces opponent to stand on hit if they’re crouching.
[
]EX-High can hit crouch attacks.
[/LIST]

Move Type: the type of attack (e.g. punch, knee). This is important!

Move Types

Spoiler

From http://virtuafighter.com/wiki/vf5/system_part_2
[LIST]
[]Punch
[
]Elbow
[]Kick
[
]Knee
[]Somersault
[
]Double Punch
[]Double Kick
[
]Shoulder
[]Head
[
]Back
[]Circular Kick
[/LIST]
[LIST]
[
]Throw: Any P+G attack. Throws beat evades, but lose to any strikes, no matter how slow it is.
[/LIST]
[LIST]
[]Inashi: A parry. Grants large frame advantage if successful, but no other action is performed. However, this will let the user perform any follow-up move they wish.
[/LIST]
[LIST]
[
]Sabaki: a type of parry that’s followed by an attack. The attack will always execute, even if the parry fails.
[/LIST]
[LIST]
[*]Reversal: a type of parry that will only follow up with an attack if successful.
[/LIST]

Path: the attack motion. Can be linear (Line), half-circular (HalfC), or full(FullC). HalfC attacks must be evaded in a specific direction, while FullC attacks can’t be evaded.

Damage: The base damage the move deals. “Base” means the damage that is dealt on a normal hit. Note: if two attacks trade hits, the move with higher base damage wins.

Startup: how many frames must pass before the attack hits the opponent. During this time, the move can be interrupted if the opponent anticipated it. The lower the number, the faster the move is.

Adv: The # of frames you get when you hit the opponent. If the move knocks down, the number is replaced with KD (knock down) or FL (float). A negative number means your opponent moves before you do on hit. Most low attacks give negative advantage on hit.

Disadv: The # of recovery frames that must pass before you can move again. A positive number means you can move before your opponent, even on block.

Position Change: Your feet change position upon execution of the move. Values are Yes, No,and On Block Only.
[/details]

EDIT: Updated with more information.


#6

Which character would be best to start with in this game? Just in case I plan on getting it.

The folks at EventHubs says that Jean is great for beginners, but I need a confirmation.


#7

Pai, Lau, Sarah and Jacky are popular choices too. Try a few before choosing.