Learn to play VF5:FS. Watch this collection of training videos created by virtuafighter.com members and SEGA.
The videos in this below are from the UltrachenTV Show on June 5, 2012:
These videos provide information and suggestions on how to approach the Virtua Fighter game system–from beginner level advice to more advanced tactical information. The show’s hosts, UltraDavid and James Chen asked the questions, while the show’s guest, LA Akira, provided the answers. This is about four hours of information.
First Attack - Episode 15 - Part 1
First Attack - Episode 15 - Part 2
Level 3 Focus - Episode 13 - Part 1
Level 3 Focus - Episode 13 - Part 2
Check out this excellent tutorial video put together by Dandy_J. At over 2 and half hours of footage, he covers a wide range of topics geared toward new players as well as experienced players from other Fighting Games!
Basics - 0:28, Evade - 32:09, Knockdowns - 42:46, Fuzzy guard - 1:06:23, Option selects - 1:31:34, Back and side turned - 1:45:27, Ring outs and walls - 2:01:55, General tips - 2:18:01
There were a couple of points made which were technically incorrect, and I’m not sure if this was on intended in order to simplify the explanation, but just in case and/or if any new players really want to know:
Side Frame Bonus
The side frame bonus advantage is determined by the base damage of the attack. I think you mentioned that only Punches received a bonus of 2 frames from the side, while everything else got 3 frames. The way it works is:
base damage 14 or less: +2
base damage between 15 and 24: +3
base damage 25 or more: +6
Counter Hit Bonus
Similarly for the counter hit bonus, you mentioned it was based on the attack class (P, 2P, etc), when again it’s based on damage of the attack being interrupted:
base damage 24 or less: 1.5x
base damage 25 or more: 1.75x
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