Gawd…where’s Maj. I thought surely SOMEBODY would tell these guys how cvs2 and other games’ speed settings work.
FACT #1: All games’ frame data is taken from speed 1. That is the speed where everything is based off of. Speed = where every frame gets animated on screen to your eyes.
FACT #2: All the other (obviously faster) speeds omit a frame every X number of frames to reduce speed. In cvs2, speed3 is told to be omitting a frame from animating every 5 frames. This is how all the games since forever sped up. Run an emulator and count for all you still-nonbelievers.
3s only runs on one speed as well as the guilty gear series, thus giving all the possible links 100% chance that it can work.
If you ever remember leeching those sairec and harvest combo vids and watching some, tell me that they didn’t slow the game down to speed 1. Those ChunLi combos they do with tons of lightning kick links are sometimes IMPOSSIBLE to do in speed3, because I can recall at least 3 instances where they did 2 hits of rh lightning kicks - stand far strong XX kick super (which is a 1 frame link). Same with that Blanka combo, where they combo 4 cr.lk in a row XX ball (dizzy) and then doing cr.lk x3 - cr.lp XX lv3 ball. This is all 1 combo.
If you do the math, a combo containing 1 one-frame link has 80% chance of success in speed3 in cvs2. That Blanka combo that has 6 one-frame links has (0.8^6 = 0.262144) 26.2144% chance of success in speed3.
As a side note, if you activate in cvs2 at a moment where you’ve put at least +5 frame advantage to yourself, then you gain +1 at the end of CC flash, making +5 into a +6. Go try with Ryu cr.mp - activate - sweep, or with Sak s.jab x2 - activate - far s.rh .
I should’ve known… that these people will only kiss someone like BAS’s ass to ask about how cvs2 speed settings work (he might very well know), than give someone like THE LAUGH credit for his kind answer to someone who wanted to know exactly what he wanted to know plus more. I love srk.