Edit: Yooooo this game got even more hype. If you have a flying monster and you go up against a flying boss, an air showdown can trigger where the loser gets knocked out of the sky, taking extra damage. There’s an equivalent for ground-based monsters too. I hope there’s a water one…
“Atmospheric storytelling” is always such a common buzzword when it comes to Metroid, but Mark Brown makes a strong case for it actually being present in Metroid II. You can see how compared to the original and AM2R, Samus Returns casually ignores the fact that you’re committing genocide and ruins some somber moments by placing combat sequences and stylish action in areas that it shouldn’t.
I don’t really agree with his points on the save stations though.
I feel the original Metroid II casually ignores the genocide too. Samus doesn’t bat an eye over all the killing she’s done. It didn’t seem to me she spared the baby Metroid out of guilt but because it wasn’t a threat.