Her first post-university job was as a programmer for Sony, where she eventually helped in the creation of Sony Online’s first Research and Development group. This led to Electronic Arts where she worked as a producer on The Sims Online . From 2003-2004, Raymond joined the G4 program The Electric Playground as a part-time correspondent, working with Victor Lucas, Tommy Tallarico and Julie Stoffer. In 2004, she started working for Ubisoft Montreal, where she led the creation of the first Assassin’s Creed game. Raymond went on to become executive producer on Assassin’s Creed II , and was executive producer of new IP at Ubisoft Montreal, which included Watch Dogs and The Mighty Quest for Epic Loot .
In July 2015, Raymond announced that she had joined Electronic Arts and formed Motive Studios, based in Montreal. She was also to be in charge of Visceral Games studio, located in California, where she worked with games designer and writer Amy Hennig on Star Wars games and also develop new original IP, before the company was shut down by EA.
I’m betting after EA cancelled the Star Wars game, she went to Google since there were rumors around that time that Google was trying to get into gaming.