Preordered Strive. Beta was a ton of fun.
Lack of gatlings still feels really weird and I don’t think removing them is actually any more beginner friendly than being able to mash basic strings easily. Wall breaks I’m ok on so far. I like all the RC changes, RC drift is a great idea.
I wish Axl had better anti air combo conversions than just 5P>6K. At least like let me JC 6K or something.
Nagoriyuki is a ton of fun and kind of like Hakumen but with a few inversions. They both have a lot of range and play slow, as well as special move cancels, but where Hakumen has to build meter to do that Nago has to keep meter down. Nago feels like he’s missing something in his kit though. Maybe his fS could use a slight recovery decrease or something. Not sure.