I have dreams often, but they’re rarely ever video game related. Even fewer of them are lucid. Being a Psychology major this kind of stuff is really interesting to me, though…I find it especially curious what the author says about gamers perceiving what most would consider to be nightmares, and actually being able to take hold of the situation within the dream because of said gaming experience. I can see that. Personally I’ve had dozens upon dozens of dreams that most others would probably consider “nightmares”, but within the heat of the moment I wasn’t scared or frightened. It sort of goes into a different perspective for me…as if I’m watching the dream happen before me in third or first person view, yet somehow I know I’m not in any danger. I may get confused, but hardly ever frightened. I’ve been so desensitized by the horrid shit that can happen in video games, it’s like nothing I can imagine even myself makes me uncomfortable. Which, if you think about it, makes perfect sense.
Nightmares are such a fascinating thing, because…where exactly is the line that separates a dream from a nightmare? At what point does a dream become something else other than just a dream? And then you have to ask yourself: are nightmares an actual presence (not a spiritual presence, mind you) in our own psyches, or are they merely a construct of man molded together by our own personal experiences and fears? Also, in turn, does placing ourselves for hours and hours on end in a virtual existence (video games) subconsciously pile on all kinds of psychological stigma and fortitude, onto pre-existing foundations within the human mind? I’d say the answer is probably yes.
Which could explain why some gamers are less prone to having nightmares. Or more accurately, maybe, why some gamers don’t perceive nightmares to actually be nightmares, but instead a situation in which can be taken control of.