Since I don’t know if they are going to move the old threads over I’ll make a new Viewtiful Joe basics thread here.
This is a gathering of info from the old thread and some of my personal observations.
It’s still a bit of a WIP as I would like to get damage values, etc. Thanks everyone from the original thread!
Original Thread - http://forums.shoryuken.com/showthread.php?t=170114
Note: All damage was tested on Ryu with full-health.
A - A jab. 640 Damage
B - A kick. 1280 Damage
Forward B - A slow punch that doesn’t seem to cancel into anything. 960 Damage
C - A turnaround kick. 2480 Damage
c.A - A crouching punch. 640 Damage
c.B - A crouching kick. 1040 Damage
c.C - Similar to Dictator’s slide. Joe will move forward and knock the opponent down. 2240 Damage
cf.C - His launcher. 2240 Damage
j.A - A jumping punch. 480 Damage
j.B - A jumping kick. 960 Damage
j.C - 3 hits if timed right. 720->1936->2556 Damage
Voomerang - QCF :p: 2400 Damage (Can be done in air)
Hold down the button to charge. If you TK a boomerang it will severely cut down on recovery time.
A - VJ sends a boomerang straight out. If charged it will circle back around the opponent.
B - VJ sends a boomerang that goes out a bit and then up. If charged it will come back down.
C - VJ sends a boomerang that goes around himself. If charged it will go forward after circling you.
Air Joe - Mash :p: (In the air)
Kind of like Chun’s lightning legs (will post more later)
Shocking Pink - QCB :p: 3600 Damage
VJ will send out a bomb that explodes after a while. Timing on when the bomb explodes depends on which button was pressed.
You can move the bomb once it has been sent out by attacking it. A good trick is to send out a bomb then use a boomerang to knock the bomb over to your opponent. If you hold onto the attack button he will juggle the bomb until you let go.
A - About 1 Second
B - About 2 Seconds
C - About 3 Seconds
Red Hot Kick - QCB :p: 1440 Damage (In the air)
A - VJ kicks straight down.
B - VJ kicks down at a 45 degree angle.
C - VJ kicks straight across.
Assist - 3600 Damage
Joe sends out a bomb that takes about 4 seconds to explode. Pretty terrible but I’m trying to find ways to play around with it. Being able to kick it around is at least fun even if it’s not too useful.
Six Cannon (LVL 1) - QCF :p::p: 16800 Damage (Can be done in the air)
Takes forever to come out. Not all that useful besides maybe jumping and punishing a beam super?
Mach Speed (LVL 1) - SRK :p::p: 6372 Damage
Slow & Zoom (LVL 3) - QCB :p::p: 20916 Damage
:snka: :snkb: :d: :snkb: :df: :snkc: :u: :snka: :snka: :snkb: :snkb: :snkc: (2 hit) jc :snka: :snkb: :snkc: (2 hit) :qcb: :snkc: :qcb: :snkb: 16 hits total.
If you time it right you can make the B Red Hot Kick miss after the C one and you’ll land right next to your opponent. Which side you land is kind of random. I think it depends on how close you are to the wall. I think properly delaying the second Red Hot kick will do this. As a result you can go for an IAD C for the quick crossup. (Thanks Zoogstin)
TK Voomerang Infinite
This can be done from anywhere on the screen. Input is TK QCF A [xN].
If you are having trouble getting it you have to be pretty strict with the timing as if you press A too quickly the Voomerang won’t come out and you will just fall back to the ground. You also have to be really quick about doing another TK Voom as soon as you land otherwise it won’t combo. Try timing it so that you are holding up-forward as you touch the ground.
I believe this can be escaped by a properly timed MC -> Super-Jump/AG. Going to try and get a vid of the infinite and when to properly MC it.
Can be combo’d into using:
A -> c.B -> C xx Baroque, TK QCF A [xN]
j.C -> TK QCF A [xN]
(Thanks Keits, Timotee)
Made a quick video just do demonstrate how it’s done. Once I get more familiar with the timing I will try and post a more in-depth vid.
This is done by canceling a Red Hot Kick into a VAR (QCF+P). The trick is to make sure that the VAR does not connect with the opponent. Viewtiful Joe will fly to the top of the screen. You can get out of this by mashing Air Joe or Baroque/MC in the first couple seconds.
A bit of random info: If you do this while you are in Baroque you won’t have the VAR flashing as you float up. I don’t think this really changes anything else though.
Apparently he also has an infinite by using IAD B -> C [xN]. I haven’t been able to do it personally and would really like to see some videos if anyone has been able to do it.
(thanks to JustinW for this)