Shawn’s got this down pretty right. Dhalsim has low health and stun, you dont want to take the risk of using a reversal if all that will happen is that you are gonna get caught in more combo action.
IMO, you have to think about it in terms of threat. I assume we are talking about a meaty attack right? not necessarily a jump in? The move is active on your wake up already, so unless u have something with invincible frames, you are gonna get hit on wakeup. This leaves your options to block/teleport. I dont think IAT works for this.
Teleport is ok in a blue moon. I want to say that most players SHOULD always O/s a sweep when they jump in on dhalsim. anyway, if you are in the corner, teleport is a bad option.
That leaves block. So lets look at what can happen on the jump in
- jump in normal or jump in cross up - block accordingly
A) follow up throw or high hit or low hit - you can block low, except for the throw in which case u need to tech. Keep in mind ibuki and chun and ryu sometimes use the air target combo to hit u twice in the air, so if u block low all the time, that shit is gonna catch u.
b) follow up throw or another low hit etc - same thing
When i use dhalsim, I never try to counter poke until I see a block string finish, and I’m positive that i have frame advantage.
Sure at any point in a block string, your opponent can stop his string and go for a tick throw. That effectively resets the situation. But that’s the benefit of being on the offense, you dictate at that exact time what is going on. HOwever, if you block the string, or do tech correctly, you’ve negated taht lead and you can start to poke with b+lk or B+mk.
DHalsim is 100% about position. i would assume that typically you want to save the hard pokes fp and hk, for when you are 3/4 screen with a fireball on screen. This way, you force your opponent to react to your fireball, or if you are in a fireball war, once u have fireball advantage, you can counter poke him with s fp.
When they get into 1/2 screen, you need to be much more careful about the fireball and strength of your pokes, stick to mp, mk, cr mp and lk.
AT this range, fireballs are punished with jump-ins so know your AA accordingly.
Once they get in, of course you are in a disadvantageous position. once the string ends, b lk, b mk and then react. If he dashes in, poke. If he jumps, then AA or slide under and throw for putting them in the corner.
Facing pressure is what every dhalsim should fear. But u just have to hedge your bets. Sometimes its ok to get thrown. Sure it might reset the situation but perhaps you’ll respond to the next situation better. At least you don’t eat a combo. Sometimes, hey, eat the overhead. I’d say unless its dudley or balrog, u don’t run the risk of any more damage. There is no magic move to perform to succeed. U just need to adapt to the situation.
dhalsims fastest move is 3 frames and that is b+lk. The fastest moves in the game come out at 3 frames, balrog lp, shoto dp (obviously this has invicibility in the beginning.) sim’s fastest AA options come out in 5 frames or more (fastest being ex upflame).
Thus, if you stop a block string and are worried about more pressure and are sure that you are at least neutral in terms of frame advantage, then poke with b+lk. If an opponent tries to reset the situation with a jump in, then respond with ex up flame as its your fastest move at that point.
I’m trying to stress here that doing “nothing” is sometimes a good idea. If you are blocking normals, then its all good, if he hits you with a special move, you might eat chip, but more often than not (except in a few instances like sakura) he needs to recover and you can react.
You blocking typically pushes your opponent away due to the properties of hits on block. After a few blocked normals he may be out of range and u can hit with the godly b+mk. that is a pretty damn good poke. Just block more, bro. u can crouch tech a lot of throws but (shrug) mashing crouch tech doesn’t teach u anything and you are gonna get punished when people see you doing that (they stop string and counterhit when you in throw animation).