Couple of odd things I’ve noticed in the game I thought I should point out
First off, normal throw and command throw seem to not share the same throw invulnerability period. I tested this with Necalli and am interested to see if it can be repeated with other characters. If you do a move that cancels into V-Trigger and then a throw, it will connect if you were left at +3 or worse. This would mean that you get 1f of normal throw invincibility. However if you do a move that leaves you at +6, his command throw will not connect at all, not even on the second active frame (and I’m not sure if the first active frame whiffing counts as being used up or not), but a move that is +5 will hit. This seems to mean that there are 2f of command throw invincibility.
The other thing I’ve seen bandied around is that wakeup timings are universal. I just tested this with Necalli against Laura using his LP Command Grab which leaves you at +0 on quickrise. Against R.Mika’s st.lp (3f) you trade if you put out a st.lp of your own. But against Laura’s st.lp (3f, tested this to make sure) you counterhit her. You can also beat her reversal’s armor with a 3f move despite claims that the armor starts on frame 3. So I’ve concluded that she wakes up 1f slower than standard.
Any other oddities or explanations you’ve come across?