Walking back/forth on opponents wakeup


#1

I see everybody doing this and then more often than not going for a throw attempt… is this just a simple way of trying to block if they wakeup with something, then parry if they throw something out, while throwing if they do nothing? I always attempt it with that mindset but nothing comes to fruition in my favor, so I wonder am I wrong thinking that? What’s the point?

:lovin:


#2

you do it right out of range so they whiff throw and you can throw them.


#3

Yeah. You walk back and forth to make it appear that you are within reach of a throw. You watch the whiff, then you punish accordingly. Also, that walk back/forth style extends to footsies as well. Watch a Chun vs. Chun match, and you’ll see what I’m talking about.


#4

Or hit them with something else like cr.mk into super.


#5

Yeah, it’s a big part of Yang’s game. He loves it when you whiff stuff so he can cr.mk EX mantis your face in.


#6

yeah well

i play urien


#7

Sorry, cr.hp > tackle > super > ultimate death


#8

The whole walking back and forth when an opponent is knocked down also makes your opponent nervous, 'cause they don’t know what you might do on wake… Walk-up throw? Meatie attempt? Bait? Psycho effect :slight_smile:
Well, they never do know, but quick moves seem to throw them off more.


#9

necro: b.forwardx strong hookxxsa3


#10

Throw baits are top tier.


#11

it has to be timed right though ?
i think its best if you dash - not walk ?

is it dash back split second AFTER theyre knocked down ? Kens have a tendency to srk, not sure what the range is for a safe throw/srk level.


#12

Tried this a bit today , worked like a charm ( since my opponent loves to throw when im close after knockdown ).

Ken SRK however , has very little horizontal range , most ppl dashes should handle it. But then again , with characters like Yun , you cant dash back , cus it goes way too far. And you cant walk back against say chun li ( if she somewhat anticipates it ) due to Kara-throw possibility.

Anyways , its a nice mixup , but so is dash pack punish ( with other things than throw… ) :wonder:


#13

you realize by hovering properly you are option selecting against things like srks and wake up jabs. dashes are better for characters like makoto who have awful walkspeeds.