Been a while. Sorry to dredge up a couple month old conversation, but it’s not as though anything else exciting is going on right now (i.e. no real SFV story info yet and I don’t feel like speculating; I’m just elated that Capcom has finally updated the weight values for their characters to more realistic values).
ON the canonicity of OVAs, Capcom lolstupid, etc:
Note: I have not seen any of the SFIV OVAs despite having them all on my HDD. I also don’t know SFIV’s story that well - I had a good handle on what the game’s story was supposedly like before the game was released (i.e. back when Gouken was basically a Jedi ghost), but since then, it’s generally been a huge mess that I haven’t bothered to follow seriously. That, and Vasilli’s guide became unreadable. I have only seen a handful of endings and prologues, etc.
I do not know if the OVAs are canon or not. They may or they may not be. I don’t think it matters too much for the reasons that YagamiFire said. But it’s not so much that it’s a case of Capcom being “incompetent” per se. There are a couple things at work here:
- Unlike, say, a Mortal Kombat or a Metal Gear Solid, there is no ONE head honcho in control of Street Fighter. At least not with regards to story. Ono’s in charge now (well, as of SFIV), but he’s not a story guy. He’s more of a hype man. There have been different teams and different story writers working on the various Street Fighters at different points in time. These writers, who may not all have the same competency, may or may not coordinate with each other fully, so stuff gets re-written, glossed over, or outright ignored. This is especially prevalent when the IP went dormant for so goddamn long.
Furthermore, commissioning different companies to work on different media is different than doing stuff in-house. worstfighter is right: Canon or not, the real purpose of the OVAs (and comics) was to hype the SFIV games themselves. Capcom probably gave them a basic story framework to use and that’s it. They could also have given them story info early then changed things later on. Any actual bearing on events depicted in-game is probably coincidence.
- While there is a general framework for the story, no one at Capcom cares enough about canon to be really strict about enforcing it. As I said, no one person is sufficiently in charge of the entire IP like Boon is for MK or Kojima is (was? ) for Metal Gear Solid. So whoever wants to do something with the IP is given fairly free reign to do what they want as long as they’re respectful of the source material. See also: Udon comics.
In addition, I think this is apparently a JPN cultural thing: When it comes to story, they seem to dislike explaining things in detail much. Especially in-game. It’s not just Street Fighter, though SF is especially bad since they don’t like to explain anything in-game. Final Fantasy games have a LOT of crap in them that’s not explained that only get real attention in their Ultimania books, though at least the games are generally better at conveying their stories than SF games have done to date. Of course, that’s most likely because the story is a focus in FF, not so in SF.