I’m sure some jap developer could probably make the best MK game you could ever play, but for once I would like America to step up their game. If our suggestions are the only way to do that then I’m all for it.
IMO a story for every character is not really necesary. I believe it fuks up the overall stroy. And these story’s often contradict each other.
My suggestion for story mode, make it one story displayed cinematically. When a fight begins the player will be given control of the character thats supposed to win the match. this will also be an opportunity to create a tutorial for the character that the player has to um…play.
Keep dead characters dead. Well atleast in story mode who cares if they’re unlockable for vurses mode.
Make the animation smoother, I was really into SC2 when I bought deception and they way characters moved made me really want to go back to SC2. Even the popular 2D games look smoother WTF!?!
Fatality’s defenetly need to become part of fight, Instant kill style.
For gameplay 3 fighting styles has to go, dail-a-combo has to go(breakers along with it), If the block button is to stay it should do more then just block(guard Impact or something).
I haven’t played this game in a good while so I cant remember much more.
One last thing though all of the latest 2D fighters have normals, specials and supers and rules to combo these. I dont remember any good(or true) 3D fighting games having this.