Ghost Rider (Spire), Dorm (black hole), Doom (plasma beam or missiles)
This is an excellent day 1 ghost team. After playing UMVC3 all night yesterday I can definitely tell Ghost Rider is gonna be a good battery. Chain blockstrings build so much meter and I really dont think he needs to spend much either. I found it was better just to keep pressuring with assist + J.s/st.H/Eat Chain after an air combo instead of using meter on Maelstrom or Bike super. He has really safe, really harrassing pressure which builds meter.
Thats why Dormammu is second. Dorm can take full advantage of the meter by filling the screen up with pillars cancelled into stalking flares, charged up dark spells, meteor showers, dark holes and flame carpets.I wasnt even doing bnbs with Ghostrider and was still building around 3 meters for Dorm to play with if Johnny blaze died. The dark hole assist looks like it could be used for a relaunch bnb for GR too as it holds the opponent in place quite nicely.
Finally Doom’s beam assist helps out the whole team by providing good cover for GR’s chains and adding to the chip harassment. It also helps on Dorms end too, giving him safe teleports and extending his combos.
Doom himself is a solid XF3 character so you’ve got an anchor sorted too.