webzip is fucking awesome for offense. I wouldn’t listen to that babble from other players. Its fucking +17 on block and you wont use it for offense?
against sentinel, webzip is INCREDIBLY useful. Usually if you start jumping @ sentinel, c.m or s.s are a pain in the ass to deal with. He doesn’t have an automatic 2 piece poke thats fast and will break armor. But if you jump and throw the zip, it never matters if sentinel hits a button since the zip always takes him out of the animation. Awesome tool against sentinel.
against sentinel on the ground, upfwd webzip murders him since he can’t fucking crouch the damn thing. I typically just poke+assist, poke, webzip upfwd continue pressure. Even if there is a pushblock just webzip is ass.
Something to note about the webzip, you can block out of it while moving forward so its not like he’s completely vulnerable most of the time.
after air throws you can do air dash forward, webzip as someone is waking up. Thats pretty annoying\universal since its an option select.
the webzip itself has some incredibly unique properties. Against a crouching magneto, you can do c.L, c.H with an assist+webzip. Now if mangeto remains crouching through out the whole thing. the webzip will always put spiderman @ a crossup angle 100% of the time. The bigger the characters get, spidey has to take some steps backwards to get the same thing but he can make some VERY random setups off of that. If you set it up properly behind a helper, spidey ALWAYS gets a crossup.
when you jupfwd and zip someone there are 3 ways you can use it. first, land on the front side by aiming the zip @ their forehead. second, land on the back side by aiming the zip slightly above and behind their head. third, ambiguous zip angle where its dead center. From these 3 there are some more things. Like if you cancel during the forward animation, you’ll land fast. if you drag it out, he’ll do this slight air pause putting a natural delay on the high\low which really starts fucking people up.
corner pressure with web zip is fucking stupid! if you get someone in the corner, poke+assist, poke, assist hits, webzip, wiff, land webzip overhead. Depending on what assist you have, you can webzip 3 or 4 times with the right helpers. Thats 3-4 mixup scenarios. Since the corner shortens the webzip, it makes it actually practical.
midscreen webzip is really funky. If you’re towards the corner of midscreen, the webzip will end faster but if there is a lot of screen left, webzip takes longer. If you’re midscreen with someone, you can do a poke series to slide them back towards the wall midscreen making your webzip attempt happen much quicker.
the entire webzip is fucking hit box that travels @ 45 degree angles. Its a really crazy zoning tool for him. even if its durability points get taken out which isn’t that much iirc, it still makes the sticky contact regardless. I’ve been doing poke+drones, opponent push blocks, webzip for anti guard cancel falling mixup. The opponent never has a chance to jupfwd cause the webzip will cut off their escape route. If they stay standing on the ground, they eat a drones left\right mixup so they will more than likely crouch in which case you get a crossup.
oh yea, webzip as an AA is pretty fucking good. Since its a detached hit box, the opponent can’t trade out on it. So if you’re playing someone who likes to jump or sj air dash down fwd, you can call assist on reaction, then zip up\upfwd. If your aim is right, the zip will hit the opponent and if you don’t hit any buttons after this, they will more than likely fall into your assist as you land as well gaining a mixup.
during trijump battles, the goal is to make the opponent wiff in front of you with no assists to help him. Here if you bait that out, zip is actually a great tool. As they wiff, the zip makes contact allowing your pressure to happen
a really great trick I’ve noticed is to SJ then webzip the opponent when the screen shifts and he can’t see his character. If you aim the zip properly, it will zip a few pixels above their head and never make contact with the opponent. However since the opponent can’t see himself but sees the line is directly on top of him, I’m seeing lots of people push block and getting a wiff in which case spidey gets a free hit.
if you’re tired of the opponent holding up during your block strings and getting out of your repressure, you can just webzip him after any of those pokes. If they try to jump, it cuts them off for free and you can call a helper. Typically once you counter the opponents movement and they eat a mixup off that, it puts a little bit of fear in them.
thats all I got for now, I’m sure I forgot some things though.