I’m a person who’s been using Spidey almost religiously since the original Marvel Super Heroes game and he’s always been my favorite Super Hero character. In MvC3 I loved his Web Zip Ability and it became a vital part of my gameplan.
When I heard of the UMvC3 changes, I was excited to learn that a low air Web Zip now OTGs, however, when I tried it in practice, I can’t help but notice how actually crap it is, at least in my opinion.
It’s EXTREMELY rare you’ll be in a situation where you can use or accurately aim the Web Zip due to how Spider-Man works, the small & low position of the opponent on the ground, and the how fast your opponent will recover if you actually you pop them up. Not to mention the recovery they get once you pop them up is so fast they can easily block or counter you on incoming. It’s hard enough to Maximum Spider into it, especially since Maximum Spider is ridiculously sensitive to what angle your opponent is at before it registers as a hit and if it fails, which it’s likely to, you are screwed because Capcom thought it was a good idea to give him a long unskippable recoil animation regardless of whether it hits or not.
So I have to ask, am I missing something here? Is there an actual logical and useful application to the Web Zip OTG or am I correct on how useless this is?
I admit, I’m nowhere near a master player, I’m barely average so if possible, I’d love you guys to shed some light on this for me.