Superman [40%+ damage combos for 1 bar, great anti-airs, projectiles, and normals, all around good damage off random normals]
Cyborg [TK Buster is the best projectile in the game by far, outweighing or clashing with any other projectile spam. He also has some of the highest damage corner combos in the game (62% for 3 bar is best I’ve seen atm Make that 40% for 1 bar.) His uppercut is also an amazing anti-air in a game lacking of a lot of good jump-in punishment. He also has an amazing 1 bar unblockable reset in the corner involving missiles and his mid-low kick blockstring into uppercut-ex, missiles front.]
Aquaman [His staff pound homing projectile is a great keep-away tool, and one of the few things that can force Cyborg on the offensive, as it can out-spam TK buster. (More on this meta at the end) Unfortionately, it ends up being the go-to move of most players of this character, as they can just mash away, and EX into a 40% combo if it hits. He also has pretty amazing close-range combos for good damage-to-bar output]
Batman [He’s been out since beta, I don’t need to explain this. Bats are still good, he still has amazing damage combos, and his jump-over and then immediately fly into divekick crossup is too powerful, and I haven’t even seen people use it. Also, horizontal grapple hits you pretty much unless you’re at the very top of your jump height.]
Catwoman [BERSERKER SLASH, super low profile in cat stance.]
Lex Luthor [Luther Rush is a great mobility and poking tool. Mines are amazing. Missiles are amazing. Missiles into missiles is amazing. Jump glaive is the best air move in the game, and luthor rush comes in close second. Damage potential off ex-pull in is great.]
Raven [Near full screen grab into high damage combos, projectile counter, but high vulnerability to pressure.]
Killer Frost [High damage combos for low bar cost, similar projectile to aquaman’s.]
Green Lantern [Close/Mid range grab is amazing, leads to high damage if EX’d. Has good high-damage projectiles, and pretty decent close range normals.]
Deathstroke [Great ranged attacks, terrible up close. Sword attacks are incredibly punishable on whiff or block.]
Flash [One of the only characters that can get a full combo off of a down light, his trait leads to incredibly high damaging combos for no meter, he has great EX options, and his normals are some of the fastest in the game.]
Harley Quinn [Her high/low game is pretty good, and her pistol attack has a great EX option, but without meter she quickly loses damage options and pressure ability.]
Joker [Fast normals, decent zoning, unblockable reset in corner, good damage without meter, parry is easy to whiff and rare to get a buff out of]
Hawkgirl [Terrible projectile, moderate damage combos, poor normals, but ability to fly-cancel to make strings safe is pretty awesome.]
Wonder Woman [Lasso is far more preferable of two weapons, as sword/shield removes her air dash. Her damage is moderate, but her zoning isn’t very strong at the far range.]
Doomsday [Why so low? His METEOR CRUSH attack can easily be dodged by dashing forward every time. And for poor Doomsday, that’s bad news, because that’s his only way to get in other than his trait and EX rush attack.]
Solomon Grundy [Predictable patterns for getting in, terrible projectile.]
- Characters within each tier bracket are in no specific order.
S TIER META
Superman is S tier, 5-5 or better in all matchups afaik
Cyborg wins for free (As in once you get a health lead, you can safely just trade projectiles all day) against all characters except Superman, Aquaman, Killer Frost, Green Lantern, Sinestro, and Deathstroke. These are the only characters that can truly deal with the zoning power of TK buster.
Batman has 5-5 or better in all matchups except Cyborg which is 4-6, and possibly others.