Well it was obvious this was coming since Capcom wasn’t going to have people getting free 3S when they can make money off the console version. Especially when that version is using GGPO as well.
It’s interesting to see GGPO fully realized in a console fighting game. I mean it’s obvious that GGPO is intended to more so hide lag than get rid of it. Basically as long as the connection is close to perfect the rewinds will happen at a speed that you won’t even notice and things will come out basically as smooth as they do offline. I just really like that even if the connection is laggy the only thing you have to really worry about is rewinds. The input delay isn’t as harsh as old netcode even in the poo poo connections.