I was just wondering. IIRC, in the last 15 years of consoles I think the Atari Jaguar and the Nintendo 64 were the only (notable) ones which lacked any (notable, non-motion captured) 2D fighting games. Coincidentally, both consoles had controllers that were ill fit (to say the least) for 2D fighters.
Back to the N64, I was pondering whether the lack of said 2D fighters on N64 was due to the piss-poor third-party support it received (the worst of any Nintendo console to date) or because…the N64 was more “2D-retarted” (in the words of the late, great GameFan) than even the mighty PS1. When I was younger I used to think that with all of that raw horsepower and oodles of system RAM (especially when you throw in that Expansion Pak) that the N64 could handle even Naomi fare such as MvC2 and CvS2 almost effortlessly (the 3D BG’s would take a hit no doubt). So I wondered that with so much RAM under the hood, what’s up with the lack of Capcom or SNK?
In recent years however, I’ve been reading how all of those oodles of RAM within the N64 are heavily bottlenecked by slow latency access rates (whatever that means) and supposedly how it’s hardware was almost incapable of producing 2D, which would explain the handful of mediocre-looking 2D titles the system has (like Mischief Makers) and why the N64 port of “Mortal Kombat Trilogy” looked and moved like crap with all of those missing frames and washed-out colors and whatnot…the port even used SUPER NINTENDO backgrounds for some of the older MK1/MK2 stages. Yes, backgrounds from the SNES ports of MK1 and MK2. Check out “The Dead Pool” on N64 and see for yourself. The orange glow from the “Kombat Tomb” stage behind the wall gates? Only on SNES and N64 and no other version. And for ages I thought that’s how the original arcade stage was…
With all of that said, would you guys say or at least figure that the N64 would’ve been a good system for 2D fighters, or was it best that things ended up going the way they did???