As you can see desk use piano method to do the loop, but you can also use the slide method, either way u have to make sure to do hk legs into mk legs, for inputs i use this:
:db: :hp:~:mk:, :hk:~:mk:~:lk:, :hk:, :mk: x4
or you can do this (or any variation*)
:db: :hp:~:mk:~:lk:, :mk:~:lk:, :hk:, :mk: x4
:db: :hp:~:mk:, :lk:, :lk:, :mk:, :hk:, :mk: x4 (TJimBo Drewbacca Method)
:db: :hp:+:lk:~:mp:, :hk:~:mp:, :hk:~:mp:, :mk: x4 (aznc0ffe388’s plinking technique)
:db: :hp:~:lk:, :hk:~:mp:, :hk:~:mp:, :mk: x4 (desk plink variation)
*ok, some things that you have to know about the Lightning legs is that you need 5 inputs to activate them, and the most natural way to do it is one of the inputs shown above. Once hk LL activates you just need to input 4 mk to get the extension LL. The loop is character specific and distance/counter hit dependant, have been said that, ill put together a list showing on who the loop its viable(feel free to point it out others being hit by the loop)
Does not work
[details=Spoiler]cr.lk, hk~mk~lk, EX legs. Option select for back dashers, punishes with sweep.
j.hp, HCB+taunt. Option select for teleporters, punishes with hazanshu.
j.hp. Throw+hp. Option select for whiffed land throw or jump double fierce
j.hp, cr.taunt. Option select for back dashers, punishes with sweep.[/details]
a) cr. lp, st. lp + st. hp
beats: Burning Kick, Back Dash, and Ex Seismo.
Loses to: hp thunder knuckle and wake up ex Feint.
Do this after an untechable knockdown. Press cr. lp then st. lp+ st. hp. If they block you should get 1 jab. If they do one of the above things first mentioned a fierce will come out.
b) Forward Throw, slightly pause, J. hp, db hp + hk
beats: Burning Kick, Back Dash, ExSeismo and hp thunder knuckle.
loses to: hp Feint on wake up that was discovered by PJS Latif to have invincibility on start up.
Here is the video where I explain this OS.
f.throw, dashx2, meaty cr.lp, st.lp+hp (dont forget to hold back while doing st.lp+hp)
Mesiah blocked, punish with u1/u2
if rufus backdashes you tag him with far hp
if for some reason cr.lp connects it will chain into cl.lp, from there u can do cr.lp into st.hp or cr.mk xx EX legs after the cl.lp.
i think is useful to bait those mesiah, but who knows…
f.throw, dash, j.lk~Ex hazanshu (the j.lk is a cross up)
if rufus back dashes chun reset him gaining a mix up
if rufus does wake up mesiah (reversal or not) doesnt get autocorrected and EX hazanshu tag him
if rufus does EX snake, MP snake or HP snake EX hazanshu tag him (same as EX mesiah)
if rufus does Wake up ultra1 (reversal or not) the hazanshu wont activate and the ultra wont hit you, punish accordingly
if rufus does reversal super chun lands behind him, punish
ir rufus does late super chun gets hit.
if rufus does lp snake the hazanshu whiff.
if you have super use HK hazanshu (mk wont reach), same results by trading knockdown for super link.
if for some reason rufus knows this set up and use a lp snake you can do lk hazanshu and punish his snake, but you wont be able to punish Ex mesiah.[/details]
VS Juri [details=Spoiler]f.throw, dash, j.hk~cr.hk (the j.hk lands in front of juri its not a cross up)
if juri back dashes os sweep tag her
if juri does EX pinwheel (aka senpusha) reversal or not chun lands behind her activating the cr.hk
if juri does reversal lk/mk super, chun lands behind her, punish accordingly (cr.hk wont activate)
if juri does EX counter cr.hk hit her activating the counter, be careful with the follow up (any other version gets stuffed by the cr.hk)
if juri does hk super (reversal or not) chun gets hit (chun can safe jump this by removing the cr.hk from the set up)
if juri does lk/mk super late chun gets hit (chun can safe jump this by removing the cr.hk from the set up)
if juri does U2 reversal or not chun gets hit (chun can safe jump this by removing the cr.hk from the set up)
if by any reason the j.hk connects, confirm it into BnB of choice
if the j.hk gets blocked use blockstrings to maintain momentum[/details]
f.throw, dash, j.hk~cr.hk *
if dudley backdashes, cr.hk tag him
if dudley does lp srk, cr.hk tag him (srk wont auto correct)
if dudley does mp, hp or EX srk, cr.hk whiff is possible to punish his landing recovery with cr.lk BnB (srk wont auto correct)
if dudley does any normal duck, cr.hk tag him
if dudley does EX duck he can block the cr.hk (actually he can punish before blocking, tight timing tho)
If dudley does thunderbolt (down, up, Kicks) the cr.hk whiff, is possible to punish his landing recovery
Reversal or not u1, u2 and super will wiff, cr.hk wont activate, punish accordingly
The first srk of a late lp super (i.e non reversal, the other late versions whiff btw) conects but not the full super, punish accordingly
If dudley does HP or EX machine gun the cr.hk will whiff, quite impossible to punish due distance.
if dudley does counter, normal or EX, the j.hk gets tag before landing, be aware of this.
- Is possible to change the cr.hk for u2, this way chun can punish the same things (counter wiill tag the j.hk anyways tho), the problem is EX duck, not only the animation of chun u2 gives him time to block but to mash u1 or u2, be careful.[/details]
f.throw, walk one step, j.hk~st.mp
if rose does back dash, st.mp tag her and is possible a super link
If rose does EX srk (whiff), j.hk whiff activating cl.mp (whiff) punish the landing recovery
If rose does any other srk version j.hk will stuff the srk, confirm into BnB of choice
If rose does reversal EX soul spiral (the drill thing) chun blocks, punish accordingly
If rose does reversal U1 chun blocks, punish accordingly
If rose does reversal U2 j.hk stuff it, confirm into BnB of choice
if rose does any version of super, chun blocks, punish accorndingly
There are 3 possible outcomes for this set up, if you walk to much EX srk beat this, if you walk less than a step the j.hk whiff making this set up useless against every option including getting thrown, practice the right spacing, its not hard. Also is possible to change the st.mp for a st.hp, the only difference is the dmg/stun (st.mp 60dmg/100stn against the 100dmg/200stn of the fierce) and of course you are trading the super link for a reset on the back dash punish[/details]
Contributors: Necrotrophic, Azrael, xNASHFANx, TJimBo Drewbacca, aznc0ffe388