I used to play KoF as my secondary game, but I got fed up with playing against a never-ending stream of Duolon players at 2003 so I quit. Haven’t touched the franchise since, especially after hearing about how shitty XII was. Now I hear good things about XIII, and I am thinking of picking it up again. I’m not going to be able to play it as my main game, though, because I prefer UMVC3.
Now I liked the earlier titles (especialy 2002) because the strategy was deep and the execution requirements were tolerable. Most of the combos were simple C , -> + A, Special Move type affairs. It was perfect as a secondary game to MVC2 because I could focus on learning strategy and tactics, and I didn’t have to spend a million years learning links in practice mode. It would be nice to have that setup again, but looking at the Hyperdrive combos it seems like they might take too long to learn, like custom combos in Alpha 3. If I’m going to be spending multiple nights just messing around in training mode, it wouldn’t be worth it to me. Maybe ten minutes to learn basic bread-and-butters and an hour or two to learn flashy stuff would be more what I want. Given the above, is KoF XIII a good game for my needs?