I have a couple of questions about jumping attacks (air to air?). I usually use jumping 2. It seems like everytime I know my opponent is going to do a jumping attack, and I try to counter with one of my own, their attack always out-prioritizes mine. It seems to be the worst against characters who have an air throw like Scorpion or Smoke except they always hit me with a mid-air kick and then a mid-air throw immediately afterwards. Are they using some sort of option select that I’m not aware of? I realize there’s nothing wrong with mid air kick to mid air throw, I just want to know how to counter it. What is Sub Zero’s highest priority air attack?
Even when I try to stay on the ground and anti-air it, I still get hit with it and I get completely destroyed by cross ups. I main Sub Zero and I know that ice clone can be a good anti-air if used properly. But what do I do if I don’t react fast enough to do that?