his stunning abilityhas to be one of the biggest reductions aimed at one partiucular thing in the game. They clearly thought he was to good at this. (Then again, he could stun Seth with one combo, without counterhit & without Meter)
that said, he still has decent options.
For example, after you’ve done a heft amount of harrasment & you feel they’re nearing stun, on there wakeup go for a HP SRK 3 hits, which gives you ample time to ceck to see if they’ve blocked, if it hits FADC & LP Shaku. (if blocked… well, FADC to whatever you want This nets 350 stun & registers as only 2 moves in a combo, so you get a very strong dizzy combo. Alternatively when near a corner do MP SRK (130) -> FADC -> LP Shaku (200) -> HP SRK (27) / Which does slightly more damage & slightly more stun, less damage than a HP Shaku though but alot more stun.