characters with dp, such as shoto, sagat, cammy, etc., tends to do wake-up dp. especially if the opponent is mashing c.lp or c.lk right next to their ‘downed’ body. that’s a common knowledge.
i use that to bait into geese’s counter. i’m sure somebody has done and used it, but i get quite a number of ppl at the arcade with this.
the jab counter slams the opponent right next to u, which creates perferct set-up for above counter bait.
from my experience, two counters in a row usually discourages players from being aggressive. even discourages them from doing wake-up specials. many of which would be on ur advantage.