No, this is NOT a let’s turn SF into MK thread. Here’s what this is, MKX just sold millions of copies, breaking the franchise’s own record for the biggest debut in its history, and has received generally positive critical reviews all round. Whatever your opinion of the game and NRS has been, they are doing something right to be able to have this level of attention and cash in on it like this. SF can learn a thing or two from MK and there is no shame in that. I want SF5 to make money because I don’t want to see my favorite series die again. Anyway, MK is very gimmicky, which SF thankfully has never been and it is why SF (even older SF games) continue to be the premium fighting game experience IMO. However, there are few gimmicks SF could borrow from MK without compromising its integrity.[list=1]
[*] Motherfucking Marketing!
Did you see that Charlie trailer, ‘a street fighter legend is reborn’ in that ugly 3D typeface, wtf was that!? Capcom needs BETTER trailers if they wanna get people’s attention. I mean LOOK AT THIS MOTHERFUCKER:
and this motherfucker too…
And these are only a sample of the Hollywood level of bullshit marketing power NRS wields courtesy of their Warner Bros. Overlords, the MK Hype Machine is real. Will Sony not save us from oblivion?
[*] Appearances Can Be Deceiving.
2a. Changing up characters appearances (within reason while remaining faithful to the character’s color palette) gives people the illusion that this game is different (even if it isn’t), it’s like a Jedi mindtrick and companies have been doing this to their products for DECADES because it bloody works! Arguably one of the main criticisms against the SF5 gameplay we’ve seen so far is how similar it looks to SF4 (even though it is superior in every way), this could’ve been completely or partially alleviated by changing the character’s costumes up just enough to make them different but not too much that they are unrecognizable. Capcom is very much afraid of this and needs to get over its fear of superficial change. Not everyone can see changes to frame data and mechanics, most cannot actually and they do not care. This point caters to those shallow fools (self included :()! MUWAHAHAHA!
2b. MKX’s attention to detail is also incredible. Many costumes but especially the stages are incredibly well detailed and the effort put into them is very apparent. MKX also went very far with the stage interactions, something Capcom has already included in some capacity. Thankfully, you can turn off these stage interactions online in MKX, something I also hope Capcom picks on. The one stage we’ve seen so far from SFV is great, but nothing to brag about.
Note: *‘Appearances can be deceiving’ goes both ways, ergo the reversal of this point also is true. If the character appearances do not look different enough or at all, it will be assumed that this game is exactly the same even if it actually and truly isn’t; which happens to be the case for SF5 so far. *
[*] The Superior Single Player SEXPERIENCE!
3a. MKX’s story mode took a generic and typical MK story (which is practically a rehash of MK4’s story) and recycled it, reimagined it, repackaged it into something ceaselessly entertaining for a fighting game IMO. MKX’s presentation and execution of story mode is unparalleled for a fighting game (critics also agree) and if you need proof of its effect look no further than all the youtube videos. The interest by casuals is very real, something many gaming sites and gaming youtube channels have picked up on. I would wager that MANY gamers bought MKX because the story mode (established in MK9 and Injustice) was a strong selling point and if it never was, guess what? NOW IT IS. If this wasn’t enough, NRS went the extra mile and included ‘MAYBE CANON’ individual endings for every single character alongside the canon story mode. That level of dedication has sadly been absent in the SF franchise, but is arguably needed more than ever before. It doesn’t matter what the story is, as much as it matters how well the story is told and executed (look at the SF2 Animated Movie, a perfect example of execution over substance that produced one of the best game animes EVER). The good news is SF4’s ‘story mode’ (loosely speaking) was actually the best in the SF franchise’s history, so Capcom picked up on this point, how far they will go remains to be seen.
3b. More game modes! Ok so maybe the Faction Mode isn’t completely fleshed out yet, but it’s creative and has great potential and so does the Living Tower. NRS are using both modes as possible platforms for new and free DLC that can be unlocked by completing certain challenges and gaining certain number of points for you and/or your faction. It’s a great concept that will be streamlined more as time goes on. SF5 could certainly use modes like this, SFA3’s world tour mode was fucking fantastic why was it dropped? I’d love it if Capcom pays a little attention to this aspect of the game because 1v1 ranked isn’t everything.
[*] Blood and Fatalities
Street Fighter should finally include blood and give characters FATALITIES in the form of ultra moves that eviscerate opponents on knock out! Just kidding, but it would be cool right? Right? Ok, I’ll go now…