Jumpin all day on those with poor wakeup games.
Mixups & Baits all day on those with good wakeup games.
Mindgames on all of them.
I’m not all that hot with meaty pokes just yet but I do love meaty DLBlow - Works a treat against some characters and I often love using it to keep the fear of sweep in them (Ontop of regular sweep) so that I’m more than likely to get off a round saving overhead combo later - Obviously it’s no guarantee, but yeah. Bare in mind that is a non-shoto reference - I don’t use it often on Shoto’s though it has had it’s moments and can work at times.
I do all kinds of things on knockdown / shoto’s just to keep them thinking. I may try a jumpin occasionally just to test their DP reaction but most of the time I try to bait that very move out for a punish or re-knockdown. Double Dash Forward/Backdash on wakeup // mash jab over their fallen body // jump 2-3 times in the air like a muppet etc, you’d be suprised how the lesser experienced players let things like this annoy them enough to throw out their AA moves on wakeup for you to punish. Sometimes I even add to the insult by jumping right over them so the DP whiffs and I get another free knockdown but as said above, certain silly tactics only work on certain silly people - The more clued will punish your cocky ass.
To answer your question:
Yes, safe jumps do exist.
No, jumpin doesn’t beat DP although I’m guessing this may be extremely timing/position/character dependant as I have achieved this sometimes, though only 1:20 attempts.
How do I do it? I don’t, I avoid jumping in on Shoto’s, it’s like jumping in on Balrog with downcharge and Ultra loaded, you just don’t bloody do it.
Reversal DP? Stop mashing jab or pokes and get those blockstrings air-tight because mostly every Shoto online is going to be mashing out that SRK while you’re pressuring them and, if you fail a blockstring/link/combo, you’re eating a DP for free.