Both are different styles of keepaway. BH is more for traping then keep away, MM using Normal Jump and Standing FP’s combined with the Rockball with BH’s AAA is more of a trap. Theres so much moving projectiles on the screen, there bound to run into something if they try to rush(If you know your timing that is). CapCom isn’t really a trap style, more of a keep away. You use HPs from a distance trying to peg them as they try to rush and if they get too close, CapCom AAA. They have a much better chance of getting in close in this match and IMO this is more dangerous because they HAVE to be close to you for the AAA to hit and MM isn’t a close range fighter.