I want a clear answer so I can post it on the capcom unity page. Like the cody/gouken players did. That way we don’t get the shaft like our overly optimistic gen players here.
A few things I got from the general thread discussion.
-EX Air Dash
Useless in my opinion. Unless it has some invul on start up, you are going to get hit out of it before you even try to make some ambiguous crossups. Frankly, that’s the way the regular air dash should be.
- Better normals.
What I personally want to see it more frame advantage on his s.mk and a damage buff on the second hit. I love spacing with that thing. As it is right now the first hit does 40 dmg and the second hit does 30. I’m hoping they will change it do the first hit will do 40 dmg and the second hit will do 60.
-Higher arc after an air tatsu on hit.
That way comboing forward heavy kick won’t be character/spacing specific. Or for people who like their character close, shoryuken.
I’m sleepy right now so I’ll add to this as people post/more ideas pop into my head.