What gauge wire are you stick builders using for Sanwa/Seimitsu switches and boards like chImp?


#1

Pretty much as the subject says. I am re-wiring both my personal stick and my 4-player cabinet this summer. I hav never been clear on solid vs stranded and what gauge.

This is not my strong suit. :frowning:


#2

Depends on your modding style and access to resources.

I use RJ45 Cat5e UTP cable, pure stranded copper at 26AWG. Not that copper coated aluminium rubbish, nor pure aluminium.

Stranded = flexibility. Important for me when modding.


#3

You crimp quick disconnects onto that? Wow.


#4

If you mean do I crimp the wires individually, then of course.

Each RJ45 cable has 8 colour coded wires running within it’s sheath. This makes it excellent economically and organisation wise.


#5

Yeah, I meant one per conductor. I might just try that. Thanks!


#6

Hurm…


#7

awg24 stranded here


#8

I use thicker wire for the lines to the buttons. 18-22awg. I might try going a little thinner to get more wire into a single copper tube (cable management).
I use much thinner wire for board-to-board wiring. My favorite is floppy drive cable wiring. It’s cheap, usually all one color, and easy to keep very neat.

I keep a spool of phone cable around when I want some 26awg 4 color wire handy.

Oh, quick disconnects should have a recommended range of wire gauges to use. I tend to stick to those. Stranded all the way for flexibility (echo in here?)


#9

If you want to chain for the common into QDs (for jap buttons for example) you shouldn’t hit thicker than 24awg.
Personally I find that the smaller the wire the harder it is to work.


#10

22AWG stranded is the correct answer.


#11

That is the correct answer. Usually it’s a bit bigger than what you might use soldering up circuit boards, but if you’re using a chimp with screw terminals it will go in those just fine.
Stranded is more flexible and a better if you have things moving around, but in a stick where your wires are never going to move I don’t think it really matters.