What happened to the KOF XI loketest thread?

Where did the KOF XI thread go? Madman’s Cafe KOFXI thread is gone too…

was all that shit fake or something?

I just noticed it too.


I think the one here was deleted because it degenrated into a long string of flames against the french. Everybody in that thread got hella negative rep points too.

…err, just kidding.
Honestly, I have no idea what the fuck happened to them…weird.

Yeah, it just disapeared when I was viewing it.

Ive had a thread or two deleted before (for no apparent reason) :frowning:

Guess its some bug in the system or something.

says it was deleted by the guy who started it…time_stop



Wonder why T_S would do that?

Maybe it’s the same thing that happened with the CFJ thread a while back.

KOF XI had a loketest?

Damn it was just announced like a week ago and it took NGBC months to get to the first one. Anyone know what the impressions were?

Tons and tons of King Of Fighters XI information from beta tests. Taken from reports of Beelzebubble, Professor, Beto and HanafudaX.


  Here are the teams at the moment:

* Ash Crimson, Oswald, Shen Woo
* K', Kula Diamond, Maxima
* Terry Bogard, Kim Kaphwan, Duck King
* B.Jenet, Gato, Tizoc "The Griffon Mask"
* Kyo Kusanagi, Iori Yagami, Shingo Yabuki
* Vanessa, Blue Mary, Ramon
* Ralf Jones, Clark Still, Whip
* Ryo Sakazaki, Yuri Sakazaki, King
* Malin, Kasumi Todoh, Eiji Kisaragi
* Elizabeth, Duo Lon, Benimaru Nikaido
* Athena Asamiya, Sie Kensou, Momoko
* Adelheid




  A - Weak Punch

  C - Strong Punch

  B - Weak Kick

  D - Strong Kick

  E - Thrust (C+D) attack

  Start - Taunt

  Evasion - A+B

  A+C / B+D - Partner Change 

* 40+ characters expected.
* Tags are like KOF2003.
* Most of the sprites are slightly better looking than KOF2003.
* Maxima, Ramon, Benimaru, Kensou, Momoko, Duck King, Eiji, B.Jenet and Iori are unplayable at the moment. They are grayed out on the character select screen.
* Robert, Daimon, Chizuru, Yamazaki, Billy, Jhun, Hinako, Choi, Chang, Leona, Mai and Joe are not in the game so far.
* Boss/Sub-boss is Adelheid.
* The final boss was also seen once. She is a female with long hair (pigtail). She is very well animated with tons of hands animation.
* Same engine as NBC, not like KOF98, KOF2k2 or KOF2k3.
* Tactical Leader System from KOF2003 is also in.
* Modern and Hyper interface, bars and loading screen. Very polished.

  New backgrounds are very animated and beautiful, unlike Neowave and NBC.

  New backgrounds:


  Aqueduct: takes place on tiled roof tops in a European town. A large aqueduct can be seen in the background. Not much animation, but looked good.

  Beach: Some kind of military site on the coast. On the left side you can see some soldiers and jeeps, while over to the right is the beach. Looked nice.

  Temple: Similar to the temple stage from NGBC. The fight takes place on tatami with elaborately decorated panels in the background. A bunch of animated characters wipe the temple floor over on the right hand side.

  Alley: a good old fashioned back street alley with some shops. Not really different from KOF99. Not much going on.

  Ruins: Some kind of ancient temple ruin.

  Ice Festival: A 3D Ice castle. Action takes place on ice surrounded by ice sculptures with an alpine mountain range in the background. 

* Lots of transparencies in special moves. Great looking unlike KOF Neowave.
* Animations and movements are very smooth.
* Timer is 100 second a battle.
* E button does C+D attack for each character.
* Loading screen takes about 8 to 10 seconds.
* Moves motion is changed for some characters.
* Alot of new systems in the game.
* New judgment system for time-outs. The usual timer on the top of the screen keeps tilting towards (what the game judges as) the player that's fighting more skillfully during the match. If the match ends with a time over, the person that the timer is tilted towards will win. It's not decision by remaining life any more.
* Skill Meter System. its on top of the usual power meter, there's an additional new bar called the "skill meter". It's used to pull off a number of systems. The skill meter builds up on its own as time passes by. you can stock up to 2 skill meters. The match starts out with the skill meter full.

* A+C / B+D during an attack does Quick Shift (Changes to partner, requires 1 Skill stock)
* A+C / B+D while getting attacked - Saving Shift (Changes to partner, requires 2 Skill stocks)
* Guard Cancel Evacuation - A+B during guard (requires 1 skill stock)
* Guard Cancel Thrust - E during guard (requires 1 Power stock)
* Leader Super - Requires 2 Power Stock
* Super Cancel (cancel special attack into super attack) - Requires 1 Skill + 1 Power Stock
* Dream Cancel (cancel from super attack into leader attack) - Requires 1 Skill + 2 Power Stock

* Oswald is a tall old man that wears shades, a dark suit, red shirt and yellow tie.
* He is very well-animated and has lots of SNK feel to him.
* He's supposed to be a gambler judging from the way that he fights by using playing cards as most of his moves are with cards.
* He appears to be a very strong characters. Lots of people are using him at beta tests.
* His super sees him dash forward and push the opponent to the far wall like a move of Rugal. Then, he steps back, three cards appear in each hand, the screen goes dark and he does a hail of slashes with the cards. Once finished he does a nice little finishing taunt animation.
* Elizabeth fights using a horsewhip as a weapon, but she keeps it in a sheath by her side when not in use. Kind of a cross between a horse whip and a sword.
* Some of her special moves seem to use ice, or some kind of white energy.
* One of her supers involves firing a barrage of this at the opponent, which seems to hit long range and do a fair bit of damage
* B.Jenet is her Garou self.
* Kula is same as her previous KOF appearence in 2k2/Neowave.
* Athena Asamiya has new sailor (schoolgirl) outfit.
* Some strange colors: Ryo Sakazaki has pink hair and pink gi.
* Ryo Sakazaki has a new fast elbow dash, like Andy.
* Sho Hayate is no where in the game.

*  The final boss fights with, a chain with a stone attached to it at the end.
* She uses it like Axl from Guilty Gear series.
* Her dress is a cross between Chizuru Kagura and Duo Lon. The movement is also like Kagura.
* Elizabeth has a pretty face, but the sprite looks unpolished.
* Oswald is tall like Heidern.
* He does good damage and has a counter attack move.

  All backgrounds show time at the start of the battle:


  Aqueduct: 1501 hours

  Beach: 1300 hours

  Temple: 1005 hours

  Alley: 0024 hours

  Ruins: 1109 hours

  Ice Festival: 1405 hours

  White Town: 1303 hours

  Final Hall: 1924 hours 

* Yuri Sakazaki can do her rush DM in air.
* Athena Asamiya can now teleport in air.
* She also have a new DM or LDM.
* Guard Cancel Thurst produces energy effect.
* When K.O, animation freezes while text appears. Looks nice.
* Kyo Kusanagi can throw his fireball again.
* Kula Diamond has a new air fireball with huge snow flake.
* K' have a new kick attack.
* Victory screens show winning team with two fighters at the back and winner at the front.
* In-game arts are similar to KOF2003.
* Cut-scenes are also similar to older KOFs.
* Poster artwork is done by Hiroaki (KOF94:RB), while movelist arts by Nona (KOF01-02).
* Before each battle, background picture is shown with time of the day.
* DM/LDM flashes are better than KOF2003.
* All LDMs are done with E button.

Oh wow. Duck King.

Damn. Just Damn, I seriously didn’t think they would…

Damn, both Eiji and Duck King back. I never would have guessed.

Duck King is good, Vanessa is back as well. This ought to be good, hopefully.


But no Joe, Robert, or Chang… :sad:
R.I.P Korea and Women’s teams :sad:

Looks real good so far. Some teams seem out of place however…any screenshots?

In-game looks so slick…

This looks like probably the best interface in a 2D fighting game ever…I guess we have to wait to confirm that…but I know for sure this will be most stylized KOF yet. Eye candy definately.

Ryo vs Eiji again! Hope they have a special intro this time…

The music will probably be really good.

As I said in the deleted thread, this will be Playmore’s redemption for a lot of fans and will gain some new fans in the process, and not just because of the roster.


Kinda like the 03 one.

Thankfully there is still Terry, but I miss Andy and Joe … Anyway, Duck and Kim are good Fatal Fury Chars and can bring up some fresh wind into the FF Team. But some teams seem to be really strange, Gato and Tizoc?, Benimaru’s team… :xeye:

Gato, Tizoc, Jenet are supoposed to be the MOTW team I guess. And I don’t think you have to worry about Terry missing from a KOF. He is a very popular character. SNK would give a Ryo a break before Terry.

As far as gameplay goes, what we have for the first time is Dream Canceling and the Skill Meter, both of which sound wicked.

Some more bits of Info from Cyberfanatics:

**All the usual types of jumps are in: Small, Hop, Normal and Hyper.

Similar to KOF2003, you can store 3 power stocks with 3 characters, 4 stocks with 2 characters and 5 with one surviving character.

The 1P game goes like this: 3 CPU teams - middle boss (Adelheid) - 2 CPU teams - final boss.

Oswald moves: Q (Queen): Dp+P/K (throws cards. P throws upwards, while K throws downwards)
Diamond: QCF+P (A button has smaller range than C. This move has a followup, QCF+P)
Spade: QCB+P
Spade.Heart.Diamond.Club DM: QCF HCB+P
Joker: F B F+E (LDM)
A move not present in the movelist: (Name not known): QCB K (Jumps slightly before attacking)
His second DM (also not in movelist): HCBx2+P (Oswald does an attack/slash with crescent moon effect. After the slash playing cards appear and disperse from the slash. Very cool looking)

Elizabeth’s moves: QCF+P is a small range whip attack.
QCFx2+E LDM resembles Ash’s QCFx2+P DM, but with white ball instead of green.

Ryo has a new elbow dash: HCF+K.
The move can be comboed: close C, f+A, HCF+K for nice damage.

Kula has new air fireball: air QCF+P (A snowflake that comes down 45 degrees. Very similar to K’s air QCF+K from KOF2003)

Athena’s outfit resembles her KOF99 Evolution (Playstation) striker costume.

Final boss’ fighting style is Chinese Boxing.**

More proof SNK listens, everyone wanted something to combo after F+A. Hope HCF+K is cancelable.

If so, then maybe: jump D, stand C, f+A, hcf+K, qcf hcb+A (SC), qcf qcf+E (DC)…!!